I agree Mario 64 is harder than SMG.
I liked Mario 64 better than SMG but I think SMG is a better game. Is that weird?
I agree Mario 64 is harder than SMG.
I liked Mario 64 better than SMG but I think SMG is a better game. Is that weird?
OoT > > > TP
Why?
OoT had alot more Zelda and Ganon(dorf) in it and a better ending(TP huge dissapointment)
If it isn't turnbased it isn't worth playing
(mostly)
And shepherds we shall be,
For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints
The main reasons I liked Ocarina of Time More:
1) Twilight Princess had a bunch of fetch quests before half the dungeons, one of those (I think it was before some sky temple) caused me to give up on the game and I haven't looked back.
2) I found the dungeons in Twilight Princess to be uninteresting, they were places I just wanted to be in at all. I liked the ice temple, but none of the others which felt like work rather than play.
3) The world in Twilight Princess was very brown and grey. It had some nice looking places, but mostly at the beginning.
4) LOTS and LOTS of uninteresting filler stuff in Twilight Princess
Twilight Princess did have its advantages, better control, weapons, character graphics, etc... But the points above ruined it for me. I feel Ocarina of Time is just much more fun to play through.
I describe myself as a little dose of toxic masculinity.


| WessleWoggle said: I agree Mario 64 is harder than SMG. I liked Mario 64 better than SMG but I think SMG is a better game. Is that weird? |
No, it's not weird. It's fairly common.
Majin-Tenshinhan said:
Now this is where I do not agree with you whatsoever. Yes, Galaxy is certainly longer than 64, but it is not harder. Believe me, I've replayed 64 more times than any other game and it still grants me a bigger challenge than Galaxy does. |
I had very few problems playing SM64 apart from the first 20 minutes trying to get the camera to work (I expected it to be like the Windwaker camera, which is awesome)
I don't remember many parts I found particularly difficult in SM64, although the last boss was certainly trickier than last one in Galaxy (though the level before the final fight is easier in 64)



TWRoO said:
I had very few problems playing SM64 apart from the first 20 minutes trying to get the camera to work (I expected it to be like the Windwaker camera, which is awesome) |
It's mostly in later levels. Tall, Tall, Mountain and Tiny-Huge Island have some that are pretty annoying, and there are a few in Wet-Dry Land as well. Rainbow Ride has a few challenges, and do not even get me started on Tick Tock Clock...
i played TP first, so the main reason I preferred that to OoT was the graphics. if OoT had been released in 2006, and had looked like TP, that would have been my favourite game ever. just like if TP had been released in 1998, i probably wouldn't have liked it as much.
i cant believe the OP missed out "graphics". cos seriously, that was my major annoyance with OoT. but its a good list, and Zelda is so so beautiful in TP ♥
Majin-Tenshinhan said:
It's mostly in later levels. Tall, Tall, Mountain and Tiny-Huge Island have some that are pretty annoying, and there are a few in Wet-Dry Land as well. Rainbow Ride has a few challenges, and do not even get me started on Tick Tock Clock... |
Yes Tick-Tock was tough, but I didn't find Tall Tall Mountain or Tiny Huge difficult.... and only the 8 red coins troubled me on Wet-Dry.
I think SM64 has, on average, longer stars... whereas SMGalaxy if you don't fall off or something will generally take a little less time (or for some stars like the flipswitch type levels... hardly any time at all) but With Galaxy I found I died more.
So in 64 you run further and perform a few more actions to get to the star, but Galaxy was still harder.



TWRoO said:
Yes Tick-Tock was tough, but I didn't find Tall Tall Mountain or Tiny Huge difficult.... and only the 8 red coins troubled me on Wet-Dry. |
While that's part of it (dying will erase your progress), SM64 in general is simply harder than Galaxy is, atleast from my experience. As I said, partly because the 64 stars require more steps to get, if you die, you lose a lot more, so to speak. While in Galaxy if you die you've pretty much lost nothing as most stars pretty much just require the one step. Even besides that, you recieve a lot less damage in Galaxy (even relative to the 3-point HP metre), I've found.
Okay, that argument over which was longer is really stupid. Why? Because the games are still hours long anyway. You'd need am RPG or a GTA style of game just to get that much game in the main quest alone.
Also, any who commented on which game is better showed they only read the title.
Finally, someone asked why I didn't bring up graphics. I'm not a graphics whore. I have an eye for detail, but I care about art direction more. And in that both games are about equal to me.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs