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Forums - Nintendo - So.. who here has bought Cursed Mountain?

KylieDog said:
What I have learned from this thread:


None of you have ever played an old school Resident Evil game. If you had you would not be saying this game is like it.

I think most people were saying that it was slow like an old Resident Evil. Which I agree with. After that though the similarities stop. Resident Evil games are MUCH more frustrating imo. Not only do the controls suck to the point where you even hate moving around, but it is a pain to get anywhere in the games. I guess that is what makes it fun though.... I think it has more similarities with Silent Hill and Fatal Frame. The similarities with Silent Hill are pacing, and the combat is a lot like that seen in fatal frame.



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sc94597 said:
KylieDog said:
What I have learned from this thread:


None of you have ever played an old school Resident Evil game. If you had you would not be saying this game is like it.

I think most people were saying that it was slow like an old Resident Evil. Which I agree with. After that though the similarities stop. Resident Evil games are MUCH more frustrating imo. Not only do the controls suck to the point where you even hate moving around, but it is a pain to get anywhere in the games. I guess that is what makes it fun though.... I think it has more similarities with Silent Hill and Fatal Frame. The similarities with Silent Hill are pacing, and the combat is a lot like that seen in fatal frame.

Exactly. I think the RE comparison is more to illustrate to people that this is not really a straightforward action game like RE4. And frankly after just going back to Code Veronica for DC I can say that there are many similarities in pacing and "feel". I think most people on these boards have played the bulk of RE games and are drawing some fair comparisons. Of course CM is more like an updated version; brought more in line with modern control and pacing conventions. This is the kind of game RE could have been had they continued to refine the older gameplay style. Though admittedly the puzzles are quite easy but that too follows the convention of games getting dumber, shorter and easier. Perhaps KylieDog should take his own advice and play the classics again and see the similarities himself.



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I agree with the RE comparison.

Somehow, RE had a lot more replay value than CM

I am at the end of the game, and I had a straight 6 hours of playing, and it's a very fun game, I think it has the codes of the survival horror, but brings a new dimension because of pace and the place of the action.

Somehow, I find the combat system very frustrating and a bit repetitive. The movement are not very well recognised and it pisses me off a lot, especially the thrust with the nunchuck. Plus the fact the ghosts can go through walls when your shot can't :/ Funny things about the controls, because the devs said in an interview that 'the movement based actions have to be well implemented'. The worst part are the moments when you face a statue in the shrines and you have to make the movement of the lasso for a few minutes for the screen to  become black. It's just awful how the movement recognition is so bad there. 

However, I love the pace, the atmosphere and the overall game reminds me a lot Eternal Darkness.



KylieDog said:
What I have learned from this thread:


None of you have ever played an old school Resident Evil game. If you had you would not be saying this game is like it.

completely agree. I can't believe this average game is being compared to RE.



I think you don't understand, the comparison with RE is made between the controls of the character, which are very similar imho.

You'll find more similarities if you play RE with knife only ^^



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The game is far from average. It is a good game, not average. How about you go play it before you make conclusions. Also I enjoyed this game MUCH more than I did any old-styled resident evil and I have all the ports and remake for the gamecube. If you want to talk about clunky controls, go replay those games. They DEFINITELY didn't age well.



KylieDog said:
I never understood the complaints with Resident Evil controls.


I can only image these complaints about them are from people who played the crappy outbreak games where aiming and such was intentionally made terrible for most characters to make them all a bit more unique.


In the original games aiming and moving couldn't be easier. It would turn and face you directly at the nearest enemy in all but the original release of RE1, from Directors Cut onwards you really had no excuse to miss.


LOL  old resident evil games have some of the worst controls i've ever played.

After playing and really liking RE4 I decided to try out a few older REs, so I got the REmake for GC and couldn't play more than an hour because of the awful controls and camera. Then I got code: Veronica and it was the same thing.

The controls in CM were much better. The only problem was with the occasional motion control not being recognized.



KylieDog said:
cliffhanger said:
KylieDog said:
I never understood the complaints with Resident Evil controls.


I can only image these complaints about them are from people who played the crappy outbreak games where aiming and such was intentionally made terrible for most characters to make them all a bit more unique.


In the original games aiming and moving couldn't be easier. It would turn and face you directly at the nearest enemy in all but the original release of RE1, from Directors Cut onwards you really had no excuse to miss.


LOL  old resident evil games have some of the worst controls i've ever played.

After playing and really liking RE4 I decided to try out a few older REs, so I got the REmake for GC and couldn't play more than an hour because of the awful controls and camera. Then I got code: Veronica and it was the same thing.

The controls in CM were much better. The only problem was with the occasional motion control not being recognized.

 

I don't mean to make you look silly, but the controls for RE4 and the original games are almost identical. 

 

The only difference is in the original games you had the option of shooting upwards/downwards or straight ahead.  In RE4 you can shoot heights between those.  The original games had the semi-auto-aim which RE4 doesn't.

 

That is it, the only differences.  Same tank turn left/right move forward/back controls as the original games, same aim then fire, same no moving while aiming.

Alright now it is starting to sound like YOU are the one who hasn't played these games. How about we don't even mention shooting. Let's go to the basic of moving. From what I remember of Remake for the gamecube(Last old style re I've played), to move you have to turn in the direction you want to go then move forward for it to work. If you want to change direction then you might as well just stop all together because otherwise it doesn't work at all. Now that may not be so bad in itself, but then the fixed camera angles screw it up even more, because you have to adjust all together to get used to it. In RE4 it follows the basic style of most games move forward, left-right, etc. Now if it is broken at such a basic level, no matter how could the other controls work, it will still be broken. Like I said before, RE games haven't aged well.



KylieDog said:
sc94597 said:
KylieDog said:
cliffhanger said:
KylieDog said:
I never understood the complaints with Resident Evil controls.


I can only image these complaints about them are from people who played the crappy outbreak games where aiming and such was intentionally made terrible for most characters to make them all a bit more unique.


In the original games aiming and moving couldn't be easier. It would turn and face you directly at the nearest enemy in all but the original release of RE1, from Directors Cut onwards you really had no excuse to miss.


LOL  old resident evil games have some of the worst controls i've ever played.

After playing and really liking RE4 I decided to try out a few older REs, so I got the REmake for GC and couldn't play more than an hour because of the awful controls and camera. Then I got code: Veronica and it was the same thing.

The controls in CM were much better. The only problem was with the occasional motion control not being recognized.

 

I don't mean to make you look silly, but the controls for RE4 and the original games are almost identical. 

 

The only difference is in the original games you had the option of shooting upwards/downwards or straight ahead.  In RE4 you can shoot heights between those.  The original games had the semi-auto-aim which RE4 doesn't.

 

That is it, the only differences.  Same tank turn left/right move forward/back controls as the original games, same aim then fire, same no moving while aiming.

Alright now it is starting to sound like YOU are the one who hasn't played these games. How about we don't even mention shooting. Let's go to the basic of moving. From what I remember of Remake for the gamecube(Last old style re I've played), to move you have to turn in the direction you want to go then move forward for it to work. If you want to change direction then you might as well just stop all together because otherwise it doesn't work at all. Now that may not be so bad in itself, but then the fixed camera angles screw it up even more, because you have to adjust all together to get used to it. In RE4 it follows the basic style of most games move forward, left-right, etc. Now if it is broken at such a basic level, no matter how could the other controls work, it will still be broken. Like I said before, RE games haven't aged well.

 

 

Ok you have just watched videos or something, if you cannot see that RE4 and classic RE game movements are identical you are blind.  There is no movements in RE4 you can do that you cannot do in older games.

 

Think of how a tank operates and moves, both classic RE and RE4 share the exact same set of movements.

Trust me, I wouldn't go through the trouble of saying that I've played the games if I haven't. I would just tell you straight away that I've watched videos. I don't have any reason to lie over the internet, and if you don't believe me then so be it. I will argue my point though.

You are right, they both use tank controls. There is a few differences between the two though. First and foremost, Remake(again I use remake because it is the only one I've played in recent years) has a fixed camera. That combined with the tank controls, makes navigating really troublesome. Everytime the camera changes you have to adjust to it so you move the way you want to move. That is something you don't have to do in Resident Evil 4 because of the over the sholder camera. Tank controls work much better in a centered-camera environment than one that is full third person. It works even better when your point of reference doesn't change everytime you move into a new camera. So no it isn't the same. The controls may be, but the way they work with their perspectives are not. The earlier games worked much work with their perspective opposed to that of Resident Evil 4 or 5.

 



KylieDog said:
The only RE game that has what you describe is the N64 version of RE2, where it was an option to use or not. They called it the '3D camera' and instead of pushing upwards to move the direction your character faces you pointed the analogue stick the direction you wanted to move and the character would auto-turn and walk that direction.

Every other RE game perspective is irrelevant to character movement.


The camera angles where part of the horror style anyway, not that perspective has anything to do with control.

Wait, are you saying that despite the camera angle, the controls always stay the same?  That sounds awful.  Every 3D game I have ever played the contols were always in relation to the camera.



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