KylieDog said:
sc94597 said:
KylieDog said:
cliffhanger said:
KylieDog said: I never understood the complaints with Resident Evil controls.
I can only image these complaints about them are from people who played the crappy outbreak games where aiming and such was intentionally made terrible for most characters to make them all a bit more unique.
In the original games aiming and moving couldn't be easier. It would turn and face you directly at the nearest enemy in all but the original release of RE1, from Directors Cut onwards you really had no excuse to miss. |
LOL old resident evil games have some of the worst controls i've ever played.
After playing and really liking RE4 I decided to try out a few older REs, so I got the REmake for GC and couldn't play more than an hour because of the awful controls and camera. Then I got code: Veronica and it was the same thing.
The controls in CM were much better. The only problem was with the occasional motion control not being recognized.
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I don't mean to make you look silly, but the controls for RE4 and the original games are almost identical.
The only difference is in the original games you had the option of shooting upwards/downwards or straight ahead. In RE4 you can shoot heights between those. The original games had the semi-auto-aim which RE4 doesn't.
That is it, the only differences. Same tank turn left/right move forward/back controls as the original games, same aim then fire, same no moving while aiming.
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Alright now it is starting to sound like YOU are the one who hasn't played these games. How about we don't even mention shooting. Let's go to the basic of moving. From what I remember of Remake for the gamecube(Last old style re I've played), to move you have to turn in the direction you want to go then move forward for it to work. If you want to change direction then you might as well just stop all together because otherwise it doesn't work at all. Now that may not be so bad in itself, but then the fixed camera angles screw it up even more, because you have to adjust all together to get used to it. In RE4 it follows the basic style of most games move forward, left-right, etc. Now if it is broken at such a basic level, no matter how could the other controls work, it will still be broken. Like I said before, RE games haven't aged well.
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Ok you have just watched videos or something, if you cannot see that RE4 and classic RE game movements are identical you are blind. There is no movements in RE4 you can do that you cannot do in older games.
Think of how a tank operates and moves, both classic RE and RE4 share the exact same set of movements.
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Trust me, I wouldn't go through the trouble of saying that I've played the games if I haven't. I would just tell you straight away that I've watched videos. I don't have any reason to lie over the internet, and if you don't believe me then so be it. I will argue my point though.
You are right, they both use tank controls. There is a few differences between the two though. First and foremost, Remake(again I use remake because it is the only one I've played in recent years) has a fixed camera. That combined with the tank controls, makes navigating really troublesome. Everytime the camera changes you have to adjust to it so you move the way you want to move. That is something you don't have to do in Resident Evil 4 because of the over the sholder camera. Tank controls work much better in a centered-camera environment than one that is full third person. It works even better when your point of reference doesn't change everytime you move into a new camera. So no it isn't the same. The controls may be, but the way they work with their perspectives are not. The earlier games worked much work with their perspective opposed to that of Resident Evil 4 or 5.