JEDE3 said: the ignorance... |
your resignation ..
''Halo reach''.. sell 7.m first week ,Believe¡¡¡¡¡¡
JEDE3 said: the ignorance... |
your resignation ..
''Halo reach''.. sell 7.m first week ,Believe¡¡¡¡¡¡
Garnett said: @Munkeh
They still developed the CGI movie,Story for it,weapons,characters that is dev time.
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Haha and the game sold over 5 million. Epic and Microsoft much of made a huge profit.
PROUD MEMBER OF THE PLAYSTATION 3 : RPG FAN CLUB
I don't know why people bring up the 5 million figure up... they would have made huge profit if it were a 50million budget.
JEDE3 said:
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150k because the gross salary to each guy is 70-80k
http://www.gamasutra.com/php-bin/news_index.php?story=23264
But then you have to add pension, health insurance and other costs that the employer pays in addition to the 70-80k that goes directly into the employees pocket - so add another 20-30K = 100k
The rest 50 K is other costs for a software house and game development that you average out on each employee man year - rent, facilities, administration, technology, hardware, sound engineering equipment, research costs, plastic tools and models, photography, print&paper, office upkeep and furniture, materials, travels, lawyers, registration, outsourcing - easily 50k per employee on average.
Sum: $ 150k
You are right about the full 60 guys necessarily don't working full 2 years though.
Larad said:
Devs are paid 50 grand on average not 150. |
In Ukraine maybe, but not for Western games.
Salary to each guy is 70-80k :
http://www.gamasutra.com/php-bin/news_index.php?story=23264
But in effect you can double that number because lots of other costs are associated with every employee other than the direct salary.
See my post above to JEDE.
It is abundantly clear though, Gears 2 was massively profitable. MS and EPIC will work something out for more deliveries such as this one.
Garnett said: @Munkeh
They still developed the CGI movie,Story for it,weapons,characters that is dev time.
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Not much, and not much money, and I don't think all the dev team was working on KZ Liberation, which also received plenty of post release support
Munkeh111 said:
I'm not saying it is not far fetched, I just want sources. GG have 140 people, and it was 2 1/2 years between Killzone Liberation and KZ 2, and they would have had devs working on it before then, but this is just speculation. And may I point out that this GeoW 2 cost does not include the engine work that was done seperately, so if you add the 2 GeoWs together, they would probably come to KZ 2. Then again, so would the 2 Uncharteds. The fact is, GG are an inexperienced studio that created loads of new tech for this game, so they will definitely be able to develop games cheaper in the future. |
140 people x 2 = 280 man years (extended over 3 years of development, 3 times 90 guys on average if you like)
Each man years costs $150,000.
Total dev cost KZ2: 280 x $150k= $42 million. That's a minimum/conservative estimation in my opinion. And marketing costs excluded of course.
Including marketing, total game creation costs: ~$60 million, so KZ2 will need to sell roughly $60 million/$30 = 2 million copies to break even.
(excluding bundled copies since they don't contribute even one dime in revenue, although bundles help selll consoles and other games of course)