HappySqurriel said: So far John Carmack and Gabe Newell have been very critical of the Cell architecture, while Epic has had to reduce the scope of Unreal Tournament 3 and Factor 5 couldn't get a steady framerate. Of western developers with a track record of getting solid performance out of a system who's left? |
id and Epic were the big ones, in my book, since they've always pushed the envelope. You could include Blizzard as well, since their games are always very technically sound, but they're too big and far too even headed to say something negative about the PS3.
It's also worth noting that less-well-respected developers have been having the same problem: they can't get the PS3 version of a game to be on par with the Xbox 360 version. The most obvious example of this was Madden '08, but it can be seen in a lot of other games also.
The Cell isn't very well suited toward games and that's why devs are complaining, that's why we're seeing crappy ports, and that's why 360 games have typically run better than PS3 games. I don't understand why so many people are unwilling to accept this fact.