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Forums - Gaming - Peter Moore blames Wii for EA Sports staff exodus

CGI-Quality said:
NJ5 said:
For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?

LBP wouldn't be the game it is on a lower-specced system, IMO.

Why?  It's extremely simple and was made by a cast of under 30 people.

The only thing you really couldn't do was as detailed physics...(or so they said) but considering they went all "floaty" with the physics anwyay i can't see that being that big of an issue.



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Procrastinato said:
KungKras said:
@ Procrastinato

Yeah, because developers are supposed to make games for themselves instead of the consoumers. And they really need to be creative when making sports games, lol.


Cereal box art is made for the buyer, bro.  Real art is made by the artist, as an expression.

Most artists make art for cereal boxes.  I'm not denying that. And also, the talented artists?  They don't make cereal box art.  If someone gave them a serious commission to make some... maybe they'd do it, or maybe they'd walk off.  Without the big money, you think the talented artits will do it at all?

You're basically saying "The Wii provides work, thus dev teams should be grateful".  I'm calling BS on that.  You can hire newbies for cheap, and rake them over the coals to work on Wii factory churn, sure.  No one is going to be able to twist a talented dev's arm into making Wii stuff though, without some serious investment -- which, if you've been following the news, isn't something that happens on the Wii.  The Wii is oh-so-cheap for the publishers to make games on.  I wonder why...

Haha, yup!

It does help explain the absence of first rate FPS, WRPG games as these are almost strictly the field of PC exclusive or big name PC/HD console developers.

Infinity Ward couldn't be bothered...

Bethesda can't be bothered.

Valve wants to make a Wii game for kids.

Bioware can't be bothered.

Lionhead is 360 exclusive.

Those polish fellows who made the Witcher can't be bothered.

ID can't be bothered.

Epic can't be bothered.

If I missed anyone out, its likely they can't be bothered either.



Tease.

NJ5 said:
Procrastinato said:
Kasz216 said:

 

Yes... clearly no creativity or challenge in using an imput system different from the last three generations.

Clearly.

Actually the Wii seems MORE challenging then the HD systems.  Just in a way most people didn't expect and weren't expecting.

I'm sure a lot of 2D devs were pissed when the PS1 came out too.

Oh yeah.. I forgot how new and cool point-and-click is.  And struggling to put something that you wanted to be noticably cooler than last gen, on the Wii hardware, is definately more of a challenge... not the kind I was referring to, but a challenge, nonetheless.

I stand corrected... and stuff.

... because everyone knows that the innovations and creativity on the HD consoles meant so much more for gamers, right?

 

Context of the argument, it doesn't matter if it's meaningful for us, it matters if it's meaningful for them. Developers are a different breed than the gamers themselves, and that gap has only been widening. In this point, i kind of understand where Procrastinato is going with this, if the devs had their hearts set on a certain kind of development that the Wii can't offer, than that's the end of it.

 

Of course, they can be blamed for being single-minded in what they presume to be "advancement," but they can't be blamed for a lack of passion. Can't force that.



Monster Hunter: pissing me off since 2010.

' Fun was coming back in' WTF, so ps1 or ps2 or n64 or xbox where not fun? Shit I can get way more fun playing TF2 on my ps3 then a soccer mom can get playing, I mean exercising with wii Fit



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

CGI-Quality said:
Kasz216 said:

Why?  It's extremely simple and was made by a cast of under 30 people.

The only thing you really couldn't do was as detailed physics...(or so they said) but considering they went all "floaty" with the physics anwyay i can't see that being that big of an issue.

Online component maybe? Yeah physics-based gameplay? A lower specced system couldn't handle the game the same way. I didn't say it was impossible, it just wouldn't be the same which is the point.

Well, for a start: How many PS2 games had an interactive physics based environment? Could a Wii game support a model where a level designer can litterally throw a million interactive things on the screen at once with no care for how it may perform? These two elements are things I never saw on a PS2 era game.

For example Quaz51 on Beyond3d.com made a working calculator with the LBP level designer. Using the physical levers and such.

 



Tease.

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Squilliam said:
NJ5 said:
For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?

Fallout 3

Halo 3

Rage

Bioshock

Grand Theft Auto IV

Fable 2

etc.

You mentioned creativity, not innovation.

Besides graphics and production values associated with producing big budget games at an unprecidented expense how are any of these games drastically different from games produced by these studios on previous generation hardware?

While you respond to this consider that games like Half-Life, Counter Strike, Deus Ex, System Shock 2, Theif, Tribes, Unreal Tournament and Quake 3 Arena contained (almost) all of the gameplay mechanics that are available in modern FPS and were released over a decade ago on hardware that is less powerful than the Dreamcast.



Squilliam said:
CGI-Quality said:
Kasz216 said:

Why?  It's extremely simple and was made by a cast of under 30 people.

The only thing you really couldn't do was as detailed physics...(or so they said) but considering they went all "floaty" with the physics anwyay i can't see that being that big of an issue.

Online component maybe? Yeah physics-based gameplay? A lower specced system couldn't handle the game the same way. I didn't say it was impossible, it just wouldn't be the same which is the point.

Well, for a start: How many PS2 games had an interactive physics based environment? Could a Wii game support a model where a level designer can litterally throw a million interactive things on the screen at once with no care for how it may perform? These two elements are things I never saw on a PS2 era game.

For example Quaz51 on Beyond3d.com made a working calculator with the LBP level designer. Using the physical levers and such.

 

PS2 games?  Not sure.  The Xbox had at least one though with Half Life 2.

As for the Wii being able to support a model where you can thrown a million of interactive things on the screen?  Dunno.  I doubt LBP could support a million either though.

The physics model in general in the game left me unimpressed though.  It's actually why i never play it... it ruins the platforming.

 

Additionally i've played games with 2D interactive physics based enviroments on my PC which was less powerful then a Wii.

Clickteam stuff for example.  Though it's less indepth.  I actually find it a more satisfying model and creator though.



HappySqurriel said:
Squilliam said:
NJ5 said:
For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?

Fallout 3

Halo 3

Rage

Bioshock

Grand Theft Auto IV

Fable 2

etc.

You mentioned creativity, not innovation.

Besides graphics and production values associated with producing big budget games at an unprecidented expense how are any of these games drastically different from games produced by these studios on previous generation hardware?

While you respond to this consider that games like Half-Life, Counter Strike, Deus Ex, System Shock 2, Theif, Tribes, Unreal Tournament and Quake 3 Arena contained (almost) all of the gameplay mechanics that are available in modern FPS and were released over a decade ago on hardware that is less powerful than the Dreamcast.

You're talking about gameplay, 90% of the work in creating games has nothing to do with gameplay. The 3d artists for a game like Halo 3 can be more creative than someone working on Halo 2 for example. I don't see where most people working on a game get to be innovative, creative yes and innovative, no. We're talking about artists and programmers leaving EA, not the design staff.



Tease.

Squilliam said:
HappySqurriel said:
Squilliam said:
NJ5 said:
For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?

Fallout 3

Halo 3

Rage

Bioshock

Grand Theft Auto IV

Fable 2

etc.

You mentioned creativity, not innovation.

Besides graphics and production values associated with producing big budget games at an unprecidented expense how are any of these games drastically different from games produced by these studios on previous generation hardware?

While you respond to this consider that games like Half-Life, Counter Strike, Deus Ex, System Shock 2, Theif, Tribes, Unreal Tournament and Quake 3 Arena contained (almost) all of the gameplay mechanics that are available in modern FPS and were released over a decade ago on hardware that is less powerful than the Dreamcast.

You're talking about gameplay, 90% of the work in creating games has nothing to do with gameplay. The 3d artists for a game like Halo 3 can be more creative than someone working on Halo 2 for example. I don't see where most people working on a game get to be innovative, creative yes and innovative, no. We're talking about artists and programmers leaving EA, not the design staff.

How do they get to be more creative?  The artwork has to be pretty consistant all around right.



Squilliam said:
HappySqurriel said:
Squilliam said:
NJ5 said:
For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?

Fallout 3

Halo 3

Rage

Bioshock

Grand Theft Auto IV

Fable 2

etc.

You mentioned creativity, not innovation.

Besides graphics and production values associated with producing big budget games at an unprecidented expense how are any of these games drastically different from games produced by these studios on previous generation hardware?

While you respond to this consider that games like Half-Life, Counter Strike, Deus Ex, System Shock 2, Theif, Tribes, Unreal Tournament and Quake 3 Arena contained (almost) all of the gameplay mechanics that are available in modern FPS and were released over a decade ago on hardware that is less powerful than the Dreamcast.

You're talking about gameplay, 90% of the work in creating games has nothing to do with gameplay. The 3d artists for a game like Halo 3 can be more creative than someone working on Halo 2 for example. I don't see where most people working on a game get to be innovative, creative yes and innovative, no. We're talking about artists and programmers leaving EA, not the design staff.

Oddly enough, I suspect that the average modeler or artist would say that HD game development is far less creative than game development on previous generation consoles ...

If you look at how games were developed for the N64/Playstation generation the typical artist in a game studio would be involved in the production of models and textures for a large portion of the 3D assets in game and would even be able to produce some of the most interesting elements of the game. In the previous generation artists had to specialize more and tended to become either modelers or texture artists, but they still were involved in the creation of a large portion of the 3D assets in game and had some work on some of the most interesting elements in game.

With the size of development teams and the ammount of content produced artists can work months in a row on a repetitive task working on unimportant details on assets that the average gamer will never notice; and (on top of this) the work has become so unchallenging that many studios (including Epic) are offshoring the development of most of the content for their games to China.