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CGI-Quality said:
Kasz216 said:

Why?  It's extremely simple and was made by a cast of under 30 people.

The only thing you really couldn't do was as detailed physics...(or so they said) but considering they went all "floaty" with the physics anwyay i can't see that being that big of an issue.

Online component maybe? Yeah physics-based gameplay? A lower specced system couldn't handle the game the same way. I didn't say it was impossible, it just wouldn't be the same which is the point.

Well, for a start: How many PS2 games had an interactive physics based environment? Could a Wii game support a model where a level designer can litterally throw a million interactive things on the screen at once with no care for how it may perform? These two elements are things I never saw on a PS2 era game.

For example Quaz51 on Beyond3d.com made a working calculator with the LBP level designer. Using the physical levers and such.

 



Tease.