CGI-Quality said:
Online component maybe? Yeah physics-based gameplay? A lower specced system couldn't handle the game the same way. I didn't say it was impossible, it just wouldn't be the same which is the point. |
Well, for a start: How many PS2 games had an interactive physics based environment? Could a Wii game support a model where a level designer can litterally throw a million interactive things on the screen at once with no care for how it may perform? These two elements are things I never saw on a PS2 era game.
For example Quaz51 on Beyond3d.com made a working calculator with the LBP level designer. Using the physical levers and such.
Tease.







