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Squilliam said:
CGI-Quality said:
Kasz216 said:

Why?  It's extremely simple and was made by a cast of under 30 people.

The only thing you really couldn't do was as detailed physics...(or so they said) but considering they went all "floaty" with the physics anwyay i can't see that being that big of an issue.

Online component maybe? Yeah physics-based gameplay? A lower specced system couldn't handle the game the same way. I didn't say it was impossible, it just wouldn't be the same which is the point.

Well, for a start: How many PS2 games had an interactive physics based environment? Could a Wii game support a model where a level designer can litterally throw a million interactive things on the screen at once with no care for how it may perform? These two elements are things I never saw on a PS2 era game.

For example Quaz51 on Beyond3d.com made a working calculator with the LBP level designer. Using the physical levers and such.

 

PS2 games?  Not sure.  The Xbox had at least one though with Half Life 2.

As for the Wii being able to support a model where you can thrown a million of interactive things on the screen?  Dunno.  I doubt LBP could support a million either though.

The physics model in general in the game left me unimpressed though.  It's actually why i never play it... it ruins the platforming.

 

Additionally i've played games with 2D interactive physics based enviroments on my PC which was less powerful then a Wii.

Clickteam stuff for example.  Though it's less indepth.  I actually find it a more satisfying model and creator though.