Squilliam said:
Well, for a start: How many PS2 games had an interactive physics based environment? Could a Wii game support a model where a level designer can litterally throw a million interactive things on the screen at once with no care for how it may perform? These two elements are things I never saw on a PS2 era game. For example Quaz51 on Beyond3d.com made a working calculator with the LBP level designer. Using the physical levers and such.
|
PS2 games? Not sure. The Xbox had at least one though with Half Life 2.
As for the Wii being able to support a model where you can thrown a million of interactive things on the screen? Dunno. I doubt LBP could support a million either though.
The physics model in general in the game left me unimpressed though. It's actually why i never play it... it ruins the platforming.
Additionally i've played games with 2D interactive physics based enviroments on my PC which was less powerful then a Wii.
Clickteam stuff for example. Though it's less indepth. I actually find it a more satisfying model and creator though.








