Squilliam said:
You're talking about gameplay, 90% of the work in creating games has nothing to do with gameplay. The 3d artists for a game like Halo 3 can be more creative than someone working on Halo 2 for example. I don't see where most people working on a game get to be innovative, creative yes and innovative, no. We're talking about artists and programmers leaving EA, not the design staff. |
Oddly enough, I suspect that the average modeler or artist would say that HD game development is far less creative than game development on previous generation consoles ...
If you look at how games were developed for the N64/Playstation generation the typical artist in a game studio would be involved in the production of models and textures for a large portion of the 3D assets in game and would even be able to produce some of the most interesting elements of the game. In the previous generation artists had to specialize more and tended to become either modelers or texture artists, but they still were involved in the creation of a large portion of the 3D assets in game and had some work on some of the most interesting elements in game.
With the size of development teams and the ammount of content produced artists can work months in a row on a repetitive task working on unimportant details on assets that the average gamer will never notice; and (on top of this) the work has become so unchallenging that many studios (including Epic) are offshoring the development of most of the content for their games to China.







