HappySqurriel said:
Besides graphics and production values associated with producing big budget games at an unprecidented expense how are any of these games drastically different from games produced by these studios on previous generation hardware? While you respond to this consider that games like Half-Life, Counter Strike, Deus Ex, System Shock 2, Theif, Tribes, Unreal Tournament and Quake 3 Arena contained (almost) all of the gameplay mechanics that are available in modern FPS and were released over a decade ago on hardware that is less powerful than the Dreamcast. |
You're talking about gameplay, 90% of the work in creating games has nothing to do with gameplay. The 3d artists for a game like Halo 3 can be more creative than someone working on Halo 2 for example. I don't see where most people working on a game get to be innovative, creative yes and innovative, no. We're talking about artists and programmers leaving EA, not the design staff.
Tease.







