Valve games are just.... okay-ish , the best one in my opinion is TF2.
half life is pretty overrated for what it is.
i dont know about Xbox but Valve games are always best on PC for the crazy mods people make on them.
Valve games are just.... okay-ish , the best one in my opinion is TF2.
half life is pretty overrated for what it is.
i dont know about Xbox but Valve games are always best on PC for the crazy mods people make on them.
Xoj said: yet you know hybrid processor , as number crunching its the future right? IBM have the fastest super computer IBM roadrunner. it's made of clustered of cell processors. in some gen they will have to jump up because multi core, multi spu, processor can have a clear perfomance advance over only multicore ones, hell the next xbox maybe a hybrid processor based. |
Not really, the closest thing to a hybrid processor they will touch follows a GPU model anyway. The bread and butter X86 CPUs have very little to do with high performance computing, supercomputers and the like. Theres absolutely no reason to expect the next Xbox will follow the Cell path and they can always cross that bridge when they come to it. They probably have their hands full with DirectX 11 between compute shaders and tessellation.
Tease.
With ALLLLLLLLLLLLL of the games we keep hearing about that the PS3 has on tap...what does it matter that ONE developer isn't interested in investing MILLIONS to get a competent team to work of ps3 games? It's a business decision, and EA can always get somebody else to port a game, if they feel it's worthwhile. People need to give it a rest...and stop asking the dude the same damn question every 2 months...Gabe...you working the ps3....what's this Pinky and the Brain?
Xoj said:
yet you know hybrid processor , as number crunching its the future right? IBM have the fastest super computer IBM roadrunner. it's made of clustered of cell processors. in some gen they will have to jump up because multi core, multi spu, processor can have a clear perfomance advance over only multicore ones, hell the next xbox maybe a hybrid processor based. |
(Damn ya Squilliam x2, I was just about replying his post about difference of asymmetric and symmetric multiprocessing and of course replying this one. :) )
@Xoj
Have you ever heard a thing called GPU? Last time I checked it can crunch floating point numbers much faster than even the incredible CELL. So theres really no need for other floating point coprocessors. If developing gets any harder than it is already, it would pretty much destroy whole industry. On the other hand if it gets easier more can be done in less time and games can evolve more. So what would it be, crappier and more costly games or better and cheaper games?(If developing time is same of course...)
I feel... like it makes sense.
It's like when Epic says they aren't going to work on the Wii.
There are a ton of good reasons Valve not to.
Zlejedi said:
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Do you also laugh at PS3 owners who play multiplat FPSs for playing the "bad controls version"?
Jereel Hunter said:
Do you also laugh at PS3 owners who play multiplat FPSs for playing the "bad controls version"? |
UT3 have mouse and keyboard support . ;).
Squall_Leonhart said: |
I dunno if you guys are incredibly lazy, or not intelligent enough to understand how businesses run, but I'll break it down for you - companies create games to make money, not to cater to whoever wants them. Now, Valve is a small development company. And guess what? Developing for additional platforms requires more resources than they have. Studies have shown that companies that focus on maintaining profitability, rather than attempting to grow and grow are more likely to survive and profit. And that is what Valve is doing, working with what they know and making money - not spreading themselves thin by doubling their development staff in an attempt to penetrate more markets.
I also love how you, in the same breath as you agree that they are lazy, praise Sony's first party studio's and Konami for a single platform title. It's almost as if a developer is only lazy/unintelligent if they choose not to program for your favorite console. Investing notably more effort into a console that yields lower sales doesn't seem to be the brightest decision to me, but what do I know, I only develop for PCs, I must be unintelligent too.