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Xoj said:
Squilliam said:

They don't expect to see a heterogeneous processor in their bread and butter PC operations, so no I doubt that they have any real need to learn anything from the Cell. Explicit DMA? I don't see that as a requirement for a multi-core X86 processor.

Their calling is in developing rather innovative games in the FPS realm, they used a generic engine in their first game but I doubt we would have seen anything of the likes of Portal without them developing an engine. I also doubt they could support the mod community as well if they didn't have anything to offer them (for free).

Missing the PS3 isn't a great shame at this point. The Xbox 360 can support 3-4 big shooter games in a year but the PS3 cannot. We saw how Gears of War 2 and Left 4 Dead thrived alongside Call of Duty whereas Resistance 2 suffered for coming out next to Call of Duty: World at War. Also at this point they can spend more time making the game more fun than worrying about getting a PS3 SKU up to speed.

Finally, I doubt that Valve are really feeling down at themselves or anything. Its like Epic games really, I mean Epic and Valve are so regretful... The sales for their games have been dreadful or not. I doubt they could have released L4D 2 within a year if they had a PS3 SKU for example.

 

yet you know hybrid processor , as number crunching its the future right? IBM have the fastest super computer IBM roadrunner. it's made of clustered of cell processors.

in some gen they will have to jump up because multi core, multi spu, processor can have a clear perfomance advance over only multicore ones, hell the next xbox maybe a hybrid processor based.

(Damn ya Squilliam x2, I was just about replying his post about difference of asymmetric and symmetric multiprocessing and of course replying this one. :) )

@Xoj

Have you ever heard a thing called GPU? Last time I checked it can crunch floating point numbers much faster than even the incredible CELL. So theres really no need for other floating point coprocessors. If developing gets any harder than it is already, it would pretty much destroy whole industry. On the other hand if it gets easier more can be done in less time and games can evolve more. So what would it be, crappier and more costly games or better and cheaper games?(If developing time is same of course...)