Torillian said: @Slime
But this isn't a shooter......and this appears to be gameplay of exploring a city so it makes sense that he isn't walking around a wide open plane. This seems to be more an issue of perception than of freedom, not every game is going to have a wide open field to play around in. |
They don't have to make it that linear even if it's a city. Yes, perception is important too, but they failed in this case, it's so easily detectable that they using invisible walls and unnatural stuff to block all off-paths.
Compare this to GTA4 or the cities in Far Cry 2. Well, maybe open world games are an unfair comparison lol. But let's say Call of Duty. CoD is very linear but still perception is better, it seems at least a little more free than the old corridor shooters.
But end of eterity is worse than anything i seen (if this video is representative).