puffy said:
I agree with the bolded but can you give a link to when Miyamoto or Aonuma said they wanted to change the franchise from the OoT template? And your edit.. Games are about the feel, do you expect to have more things happening in a field of a kingdom or a sea? the fact that Wind Waker had a vast sea gave a different feel because anything could have jumped out of the water at any time and on many occations, that's exactly what happened. Exploring a vast sea makes the player feel good when they find a little island or a pirate ship or a trail of rupees appearing with barrels floating up. Having to go to each part of the sea for a new map section.. It all adds up to the experience of sailing whereas Hyrule Field and the general Hyrule layout including the stupid and dated over head view of Castle Town, another squandered opportunity to have the player feel part of a bustling town.. It just didn't work for the design.. |
I agree with what you said about Castle Town-the fixed camera angles were a disappointment to me. But Wind Waker also only had one 'true' town-granted Windfall Island was great, but it's a shame there weren't a couple of islands like it. As for the great feeling sailing the ocean and then find trails of rupees or whatever-that's subjective, the feeling it gives the player. Personally it was hit and miss for me.
http://www.1up.com/do/newsStory?cId=3171009
That's one example of Miyamoto wanting a newer and fresher Zelda. This is from 05, but I remember him expressing these sentiments again in 2007:
http://palgn.com.au/nintendo-wii/3018/miyamoto-discusses-new-directions-for-mario-and-zelda/
"Please allow me to interrupt you by saying that you will have to be patient, really. This [Twilight Princess] will be, without a doubt, the last Zelda game as you know it in its present form. I worked on it personally, moreso than Wind Waker! I haven't invested as much into any game as I have this one. Our goal was to make the best Zelda game ever. The most rich/satisfying and melancholy. We've really improved it in just a few months. Everything's coming together much quicker. We may have some last minute ideas... "
That's the important part. It doesn't mention the OOT template-that may have been in an interview from early 07 I remember reading after Miyamoto expressed disappointment at TP's Japanese sales, but I don't have the time to look for it right now.
However, "current form" does strongly suggest changes to the structure of the game. Phantom Hourglass was an example of changes to the structure of the games-the Temple of the Ocean King and the latter half dungeons which you could do in any order.
I don't think differences in the franchise will come in terms of style, but in terms of structure. That's mostly speculation on my part, though, based on interviews such as the above.
Further foraging and rummaging has revealed Miyamoto may have changed his mind, there's some interesting Galaxy 2 tidbits in this too: http://videogamesrepublic.com/?p=5805
Of course, was 'radically different' means is anyones guess. It seems to be aimed at speculation about the role of the Master Sword in the game. And that's all I have time for!








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