I agree that the overworld needs more stuff to do. I don't think its fair to compare Shadow of the Colossus (where there literally was nothing but expansive and beautiful land between bosses) to Zelda as the feel of the games is completely different to me. Zelda is a populated world with towns and villages. In SotC you play someone entering a forbidden land where no-one is supposed to go out in the middle of nowhere.
Like any game, Zelda has a list of faults even if the games are brilliant. I also agree that it needs a little more re-invention but I believe Nintendo are doing this with the next Wii iteration. Strangely, my biggest complaint about Zelda is that it's become too formulaic. The basic formula seems to remain constant (although the formula works, its becomming overused):
1. Start- village- get items (sword/shield etc.)
2. Dungeon: Defeat sub-boss (obtain item), use item to gain access to remainder of dungeon & defeat boss
3. Use item to gain access to areas in Overworld/Change in overworld opening to new area with dungeon
4. Repeat 2 & 3 'n' times
5. Amazingly epic boss battle & End
I don't think they need to completely overhaul the formula, just add a bit more variety to it. I think the main reason its stayed this way is partly because the formula works, but also that the most hardcore Zelda fans would probably act as if Nintendo had commited genocide.








