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Game of the Century.



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Torillian said:
Paul said:
Torillian said:
MaxwellGT2000 said:
Ok within context of what was actually said, the game will get boring after 10 minutes and the execution was bad.

These guys that have voted on it have actually played it, done so for longer then just ten minutes, and the fact that they comment over and over about how much fun it is to solve one level in different ways is proof of concept.

Seriously how can you argue with that?

Sure, I can argue that. 


The issue with the concept is that all the random people you can call upon just wave their arms at each other until one of them dies. 

What's the difference between pitting God and Cthulu against each other instead of Isaac Newton versus Giant Squid?  In the end they will wave at each other until one or both of them die, and that is how this game could get boring after the initial fun of just seeing if they actually acounted for every word ever.


I'm fairly sure the game involves solving some 200 puzzles using your imagination. The 2 different entities waving their arms at each other isn't the main point of the game to my knowledge.

Which is a worthwhile argument for why it won't get boring in 10 minutes, unless you have an amazing puzzle solving rate.  But what people saw at E3 and based their awards on I could easily see getting boring for some.

The puzzles?



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
Torillian said:
Paul said:
Torillian said:
MaxwellGT2000 said:
Ok within context of what was actually said, the game will get boring after 10 minutes and the execution was bad.

These guys that have voted on it have actually played it, done so for longer then just ten minutes, and the fact that they comment over and over about how much fun it is to solve one level in different ways is proof of concept.

Seriously how can you argue with that?

Sure, I can argue that. 


The issue with the concept is that all the random people you can call upon just wave their arms at each other until one of them dies. 

What's the difference between pitting God and Cthulu against each other instead of Isaac Newton versus Giant Squid?  In the end they will wave at each other until one or both of them die, and that is how this game could get boring after the initial fun of just seeing if they actually acounted for every word ever.


I'm fairly sure the game involves solving some 200 puzzles using your imagination. The 2 different entities waving their arms at each other isn't the main point of the game to my knowledge.

Which is a worthwhile argument for why it won't get boring in 10 minutes, unless you have an amazing puzzle solving rate.  But what people saw at E3 and based their awards on I could easily see getting boring for some.

The puzzles?

I'm quite puzzled myself.



i had thought this game sounded interesting...but after seeing it...no interest at all



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When I first saw this game I was extremely impressed, but every time I have seen it since it becomes less and less impressive, Torillian is right, its pretty much just an arm swinging fest, and when you get bored with seeing what good entity will beat what bad entity and visa versa, it becomes a puzzle game.

The scale is too large for the game to be truly interesting, they should have limited the objects involved in the first game and actually developed them individually instead of just saying "This is a trex, it is bad, it will attack." or "This is god, it is good, it will defend" and giving them generic attack animations. Then they could have expanded on the number of objects in sequels.

I really do think this game will get incredibly boring after you've exhausted all the ideas in your head, and depending on how many things you can think of, that could be a couple of hours, a couple of days, or a couple of weeks.

I mean really, can you imagine yourself summoning longcat for anymore than 10 seconds? I can't, and I'd never summon it again unless I was showing someone the game. That's really the root problem I see with this game, the objects aren't really unique other than their looks.



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AE86 said:
When I first saw this game I was extremely impressed, but every time I have seen it since it becomes less and less impressive, Torillian is right, its pretty much just an arm swinging fest, and when you get bored with seeing what good entity will beat what bad entity and visa versa, it becomes a puzzle game.

The scale is too large for the game to be truly interesting, they should have limited the objects involved in the first game and actually developed them individually instead of just saying "This is a trex, it is bad, it will attack." or "This is god, it is good, it will defend" and giving them generic attack animations. Then they could have expanded on the number of objects in sequels.

I really do think this game will get incredibly boring after you've exhausted all the ideas in your head, and depending on how many things you can think of, that could be a couple of hours, a couple of days, or a couple of weeks.

I mean really, can you imagine yourself summoning longcat for anymore than 10 seconds? I can't, and I'd never summon it again unless I was showing someone the game. That's really the root problem I see with this game, the objects aren't really unique other than their looks.

Obviously you've not watched or read extensive hands on with the game, since you can do things like summon two objects and they interact like they should, if you have gas and then a flame thrower you can set the gas on fire for example... 

If the game was nothing but sommoning creatures you might have a point...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
AE86 sa

Obviously you've not watched or read extensive hands on with the game, since you can do things like summon two objects and they interact like they should, if you have gas and then a flame thrower you can set the gas on fire for example... 

If the game was nothing but sommoning creatures you might have a point...


I see that you're very adamant in the defense of this game, and while you have a point, that only serves to extend the game before it reaches the point of tedium. As I said before it's only good until your mind runs out of things to do, however long that may take.

I still stand by the fact that the game would have been infinitely better if they had focused on 500 major objects and have given them all serious development time instead of just thumbing through the dictionary.



AE86 said:
MaxwellGT2000 said:
AE86 sa

Obviously you've not watched or read extensive hands on with the game, since you can do things like summon two objects and they interact like they should, if you have gas and then a flame thrower you can set the gas on fire for example... 

If the game was nothing but sommoning creatures you might have a point...


I see that you're very adamant in the defense of this game, and while you have a point, that only serves to extend the game before it reaches the point of tedium. As I said before it's only good until your mind runs out of things to do, however long that may take.

I still stand by the fact that the game would have been infinitely better if they had focused on 500 major objects and have given them all serious development time instead of just thumbing through the dictionary.

Not really, it's just stupid for people to put down a game for allowing you to summon many objects because "that would get boring" and all they're talking about is tooling around with the summon objects and not actually playing the game.  The point of the game is puzzle solving your own creative way. 

No one is adamant about the defense of this game, you're trying to negate my argument and make me come off as a fanatic, it's not going to work.  I'm just stating that it is stupid to say it will become boring to make items appear when the main game is still puzzle solving.  Now if the argument was it will become boring because puzzles are boring to you then sure you have a point against the game, but that's not your agument.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
 

Not really, it's just stupid for people to put down a game for allowing you to summon many objects because "that would get boring" and all they're talking about is tooling around with the summon objects and not actually playing the game.  The point of the game is puzzle solving your own creative way. 

No one is adamant about the defense of this game, you're trying to negate my argument and make me come off as a fanatic, it's not going to work.  I'm just stating that it is stupid to say it will become boring to make items appear when the main game is still puzzle solving.  Now if the argument was it will become boring because puzzles are boring to you then sure you have a point against the game, but that's not your agument.

How can you say I'm trying to "negate your arugment" when you only responded to the last sentence of my original point? Pot calling the kettle black, tbh. I don't think someone who wasn't adamant in the defense of this game would make so many posts in this thread. I never called you a fantatic and I never said defending the game was a bad thing, I was just making an observation.

I'll do my best to describe what I think my experience with this game would be like;

Summon god, summon the devil, see who wins.

Summon numerous dinosaurs against each other to see who wins.

...

Summon Evil entity #392, Summon good entity #583 and see who wins.

Begin to grow bored.

Start adding items like shotguns and pitchforks into the mix in an attempt to make it more interesting.

Begin to grow bored.

Finish all puzzles, never play the game again except to show it to others, or to solve theoretical questions asked by people in bars.

How long would that take? Who knows? Maybe 3 days? Maybe a week? Maybe 3 weeks?

What I'm getting at is, at least for for me, this game would quickly become a test to see how long I could stave off the game becoming stale and boring, rather than actually enjoying it like I would with another game.



AE86 said:
MaxwellGT2000 said:
 

Not really, it's just stupid for people to put down a game for allowing you to summon many objects because "that would get boring" and all they're talking about is tooling around with the summon objects and not actually playing the game.  The point of the game is puzzle solving your own creative way. 

No one is adamant about the defense of this game, you're trying to negate my argument and make me come off as a fanatic, it's not going to work.  I'm just stating that it is stupid to say it will become boring to make items appear when the main game is still puzzle solving.  Now if the argument was it will become boring because puzzles are boring to you then sure you have a point against the game, but that's not your agument.

How can you say I'm trying to "negate your arugment" when you only responded to the last sentence of my original point? Pot calling the kettle black, tbh. I don't think someone who wasn't adamant in the defense of this game would make so many posts in this thread. I never called you a fantatic and I never said defending the game was a bad thing, I was just making an observation.

I'll do my best to describe what I think my experience with this game would be like;

Summon god, summon the devil, see who wins.

Summon numerous dinosaurs against each other to see who wins.

...

Summon Evil entity #392, Summon good entity #583 and see who wins.

Begin to grow bored.

Start adding items like shotguns and pitchforks into the mix in an attempt to make it more interesting.

Begin to grow bored.

Finish all puzzles, never play the game again except to show it to others, or to solve theoretical questions asked by people in bars.

How long would that take? Who knows? Maybe 3 days? Maybe a week? Maybe 3 weeks?

What I'm getting at is, at least for for me, this game would quickly become a test to see how long I could stave off the game becoming stale and boring, rather than actually enjoying it like I would with another game.

The point of the game is to be creative in how you solve the objectives... that's like going through Killzone 2 and knifing everyone... or some other way to make a game seem broken...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000