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AE86 said:
When I first saw this game I was extremely impressed, but every time I have seen it since it becomes less and less impressive, Torillian is right, its pretty much just an arm swinging fest, and when you get bored with seeing what good entity will beat what bad entity and visa versa, it becomes a puzzle game.

The scale is too large for the game to be truly interesting, they should have limited the objects involved in the first game and actually developed them individually instead of just saying "This is a trex, it is bad, it will attack." or "This is god, it is good, it will defend" and giving them generic attack animations. Then they could have expanded on the number of objects in sequels.

I really do think this game will get incredibly boring after you've exhausted all the ideas in your head, and depending on how many things you can think of, that could be a couple of hours, a couple of days, or a couple of weeks.

I mean really, can you imagine yourself summoning longcat for anymore than 10 seconds? I can't, and I'd never summon it again unless I was showing someone the game. That's really the root problem I see with this game, the objects aren't really unique other than their looks.

Obviously you've not watched or read extensive hands on with the game, since you can do things like summon two objects and they interact like they should, if you have gas and then a flame thrower you can set the gas on fire for example... 

If the game was nothing but sommoning creatures you might have a point...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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