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AE86 said:
MaxwellGT2000 said:
AE86 sa

Obviously you've not watched or read extensive hands on with the game, since you can do things like summon two objects and they interact like they should, if you have gas and then a flame thrower you can set the gas on fire for example... 

If the game was nothing but sommoning creatures you might have a point...


I see that you're very adamant in the defense of this game, and while you have a point, that only serves to extend the game before it reaches the point of tedium. As I said before it's only good until your mind runs out of things to do, however long that may take.

I still stand by the fact that the game would have been infinitely better if they had focused on 500 major objects and have given them all serious development time instead of just thumbing through the dictionary.

Not really, it's just stupid for people to put down a game for allowing you to summon many objects because "that would get boring" and all they're talking about is tooling around with the summon objects and not actually playing the game.  The point of the game is puzzle solving your own creative way. 

No one is adamant about the defense of this game, you're trying to negate my argument and make me come off as a fanatic, it's not going to work.  I'm just stating that it is stupid to say it will become boring to make items appear when the main game is still puzzle solving.  Now if the argument was it will become boring because puzzles are boring to you then sure you have a point against the game, but that's not your agument.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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