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Forums - Nintendo - Dual Analog Vs. IR controls

--OkeyDokey-- said:
scottie said:
Okey - and the other best games, such as Mario Kart, which has excellent use of motion

Wii Wheel works well enough, but I never use it online. I did at first and as a result, Rol will never let me live down my embarrassing defeats.

Being lapped has no excuse.... My Wii wheel usage percentage is just 2%, and most of that is on the monthly challenges rather than racing, but being lapped is just laughably bad. I mean I assume it was at least on SNES Ghost Valley? I thought Rol was joking when he kept saying he lapped you, but if it is true then it is hilarious even on Ghost Valley.



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TWRoO said:
--OkeyDokey-- said:
scottie said:
Okey - and the other best games, such as Mario Kart, which has excellent use of motion

Wii Wheel works well enough, but I never use it online. I did at first and as a result, Rol will never let me live down my embarrassing defeats.

Being lapped has no excuse.... My Wii wheel usage percentage is just 2%, and most of that is on the monthly challenges rather than racing, but being lapped is just laughably bad. I mean I assume it was at least on SNES Ghost Valley? I thought Rol was joking when he kept saying he lapped you, but if it is true then it is hilarious even on Ghost Valley.

Don't feel bad Okey, I lapped megaman on GCN Mario Raceway.



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PearlJam said:
In Gears, running to and from cover as well as melee or active reload wouldn't work very well. In a game like that aiming isn't everything. You have to worry more about dodging, rolling and quick-twitch reactions, all of which would be harder to perform with a Wii setup.

In Halo, jumping around, driving vehicles, quick crouching, punching or anything that isn't aiming would also be more difficult. I have played these games with a mouse (way better than IR) and I found it easier to just use the 360 controller.

And about the auto-aim, it isn't that bad. I haven't seen any games that "lock-on", if anything Wii games seem to do this more.

Aiming is important in a shooting game, but mobility, actions and turning are just as important. I find it easier to lose track of what I'm doing in a Wii shooter. I think the Wii setup is better for on-rail shooters, which is why I think those games work better since the only thing that matters is aiming and shooting.

Many people are complete beasts with DA and quite frankly wouldn't benefit from either IR or a Mouse. Any advantage you get from better aiming is offset by other limitations to this setup.

All the things you list that are superfluous to aiming (dodging, rolling, etc.) can be mapped to buttons.  The main benefit of IR is aiming and Camera control.

Lock-on is only provided in many Wii games because devs think it is the casual console so it is needed.  Trust me, you don't need lock-on or auto-aim at all in a Wii TPS/FPS.  I almost never use Z-target in The Conduit (soft camera lock, reveal stats). It just gets you killed because you don't notice the 2 other guys in the room who you aren't locked onto who kill you and the guy you were trying to kill.

How do you lose track of what you are doing in a Wii shooter?  Practice more maybe?

It is your opinion though that some DA users wouldn't benefit from IR but thats the whole point of Mark Bozon's comments.  He and I and many others are of the opinion that DA users would be stomped in competitive play.  We may have to wait until the PS3 Motion controller or Natal are a reality to test this theory though unless The Grinder does it first.  I think that some 360/PS3 fans will be eating their words (or getting a convenient case of amnesia) when Killzone 3, or Gears 3 (as examples) are released with IR controls...

Out of curiosity, has anyone ever tried to play a PC FPS with a DA setup against mouse and keyboard players?  If so, what were the results?



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About the whole dual analog debate for Wii FPS games, it amazes me how retarded people can be with the IR controls..... some of my friends can't keep the controller centered to save their life and then they ultimately dismiss the Wii control without taking time to actually learn them.... even though I'd personally say learning dual analog was much harder, at least for me it was.



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I think alot of people assume you need to have the Remote pointed out in front of you. That isn't the way you channel surf so why would you play a game that way. Rest it against your leg or on a pillow people... It should feel much like a mouse.



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I haven't played many FPS games on the 360, but one thing I noticed with Bioshock is that it is a lot more forgiving. There is a lot of slop you can do in your aiming and it still counts as a hit. I assume most DA controllers are like this. Sure if you don't actually have to aim as tightly with a DA, then they can be competitive. DA players must just be used to sloppy aim assisted controls.  The shotgun and obviosly some of the explosive weapons you can be sloppy with in the Conduit...  but not normal human guns.

I find it funny how some people forget the wii controllers also have buttons. 

 

 



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Well there are some that have more and some that have less aim-assist but so far all the ones I have tried have some degree of it.

Killzone 2 is a DA shooter with less aim assist than most and a lot of people complain about it for that and also the slower turning (inertia, weight) it employs.



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@ amp316

I was thinking about your comments and I edited the OP to differentiate arcade (when playing non-competitive) racers from racing sims.

As long as it is just for fun, I like the immersion of motion for arcade racers but if I am going to lose a bunch of matches because of it, I don't want to use it.  Motion is usually like this though.  It only really adds immersion not accuracy like IR...

I can't see any reason why a realistic racer would use motion controls though. Could they add anything to Gran Turismo or Forza? I personally don't think so. There haven't been any games like this on Wii (NFS is the closest) that I know of, so I can't say for sure though.

 

Another interesting thing to note is after almost 3 years and the Wii being the fastest selling console ever, there are still only 1 or 2 proof of concept (i.e. this is how a game in this genre should play) games for many traditional game genres.  This is pretty sad, and shows just how little effort third parties, and surprisingly Nintendo are putting toward the Wii.  IMO, this could almost be a whole separate thread.



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silentmac said:
PearlJam said:
In Gears, running to and from cover as well as melee or active reload wouldn't work very well. In a game like that aiming isn't everything. You have to worry more about dodging, rolling and quick-twitch reactions, all of which would be harder to perform with a Wii setup.

In Halo, jumping around, driving vehicles, quick crouching, punching or anything that isn't aiming would also be more difficult. I have played these games with a mouse (way better than IR) and I found it easier to just use the 360 controller.

And about the auto-aim, it isn't that bad. I haven't seen any games that "lock-on", if anything Wii games seem to do this more.

Aiming is important in a shooting game, but mobility, actions and turning are just as important. I find it easier to lose track of what I'm doing in a Wii shooter. I think the Wii setup is better for on-rail shooters, which is why I think those games work better since the only thing that matters is aiming and shooting.

Many people are complete beasts with DA and quite frankly wouldn't benefit from either IR or a Mouse. Any advantage you get from better aiming is offset by other limitations to this setup.

All the things you list that are superfluous to aiming (dodging, rolling, etc.) can be mapped to buttons.  The main benefit of IR is aiming and Camera control.

Lock-on is only provided in many Wii games because devs think it is the casual console so it is needed.  Trust me, you don't need lock-on or auto-aim at all in a Wii TPS/FPS.  I almost never use Z-target in The Conduit (soft camera lock, reveal stats). Lock-on just gets you killed because you don't notice the 2 other guys in the room who you aren't locked onto who kill you and the guy you were trying to kill.

How do you lose track of what you are doing in a Wii shooter?  Practice more maybe?

It is you opinion though that some DA users wouldn't benefit from IR but thats the whole point of Mark Bozon's comments.  He and I and many others are of the opinion that DA users would be stomped in competitive play.  We may have to wait until the PS3 Motion controller or Natal are a reality to test this theory though unless The Grinder does it first.

Out of curiosity, has anyone ever tried to play a PC FPS with a DA setup against mouse and keyboard players?  If so, what were the results?

Anything can be mapped to buttons, but button placement is key. Wii doesn't have 4 action buttons next to each other, and it also doesn't have 2 triggers and 2 shoulder buttons right next to each other. You get more buttons and better placement, this is an issue with Wii shooters but not so much with a keyboard.

You might not need lock-on but obviously devs felt that people would, otherwhise why include it? I don't see any 360/PS3 games that have this. I don't like lock-on for the very reason you stated, you sometimes have more than 1 person to shoot or need to quickly turn.

I might need more practice with the Wii setup, but I don't think that's it. I just find it easier to sync two thumbs and two sticks (right next to each other), than trying to do the same with a pointer and a handle with a stick on it. Symmetry comes into play, you have it all in front of you as apposed to 2 hands doing two different things. I never had any problems like this when I first played Halo on the original Xbox.

 

And I already stated that I found Halo easier with a controller. I'm talking about Halo CE for PC. I did a little better with a sniper using a mouse, but everything else just worked better with a 360 controller. I usually do pretty good (always in the top 3), but I don't know what the other people were using. I assume they were using keyboard+mouse. And since the game has no auto-aim, I can say I didn't need it.

 

Same with Gears for PC. That game was notorious for the shotty and sniper battles. I would set up games on forums and I held my own using the 360 pad against very experienced players that were using mouse+keyboard. If I can be competitive in Gears against good snipers with a pad, I can't simply accept that a pointer will be the difference maker. If I don't get stomped by a keyboard+mouse, how is a Wii setup going to do any better? The few games that offer GamePad support have shown me that DA can be very effective agaisnt even a mouse.



In a war between IR and Dual Analog I think Mouse&Keyboard will come in and stab them both in the back and then teabag them and dance on their corpses!



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