silentmac said:
PearlJam said: In Gears, running to and from cover as well as melee or active reload wouldn't work very well. In a game like that aiming isn't everything. You have to worry more about dodging, rolling and quick-twitch reactions, all of which would be harder to perform with a Wii setup.
In Halo, jumping around, driving vehicles, quick crouching, punching or anything that isn't aiming would also be more difficult. I have played these games with a mouse (way better than IR) and I found it easier to just use the 360 controller.
And about the auto-aim, it isn't that bad. I haven't seen any games that "lock-on", if anything Wii games seem to do this more.
Aiming is important in a shooting game, but mobility, actions and turning are just as important. I find it easier to lose track of what I'm doing in a Wii shooter. I think the Wii setup is better for on-rail shooters, which is why I think those games work better since the only thing that matters is aiming and shooting.
Many people are complete beasts with DA and quite frankly wouldn't benefit from either IR or a Mouse. Any advantage you get from better aiming is offset by other limitations to this setup. |
All the things you list that are superfluous to aiming (dodging, rolling, etc.) can be mapped to buttons. The main benefit of IR is aiming and Camera control.
Lock-on is only provided in many Wii games because devs think it is the casual console so it is needed. Trust me, you don't need lock-on or auto-aim at all in a Wii TPS/FPS. I almost never use Z-target in The Conduit (soft camera lock, reveal stats). Lock-on just gets you killed because you don't notice the 2 other guys in the room who you aren't locked onto who kill you and the guy you were trying to kill.
How do you lose track of what you are doing in a Wii shooter? Practice more maybe?
It is you opinion though that some DA users wouldn't benefit from IR but thats the whole point of Mark Bozon's comments. He and I and many others are of the opinion that DA users would be stomped in competitive play. We may have to wait until the PS3 Motion controller or Natal are a reality to test this theory though unless The Grinder does it first.
Out of curiosity, has anyone ever tried to play a PC FPS with a DA setup against mouse and keyboard players? If so, what were the results?
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Anything can be mapped to buttons, but button placement is key. Wii doesn't have 4 action buttons next to each other, and it also doesn't have 2 triggers and 2 shoulder buttons right next to each other. You get more buttons and better placement, this is an issue with Wii shooters but not so much with a keyboard.
You might not need lock-on but obviously devs felt that people would, otherwhise why include it? I don't see any 360/PS3 games that have this. I don't like lock-on for the very reason you stated, you sometimes have more than 1 person to shoot or need to quickly turn.
I might need more practice with the Wii setup, but I don't think that's it. I just find it easier to sync two thumbs and two sticks (right next to each other), than trying to do the same with a pointer and a handle with a stick on it. Symmetry comes into play, you have it all in front of you as apposed to 2 hands doing two different things. I never had any problems like this when I first played Halo on the original Xbox.
And I already stated that I found Halo easier with a controller. I'm talking about Halo CE for PC. I did a little better with a sniper using a mouse, but everything else just worked better with a 360 controller. I usually do pretty good (always in the top 3), but I don't know what the other people were using. I assume they were using keyboard+mouse. And since the game has no auto-aim, I can say I didn't need it.
Same with Gears for PC. That game was notorious for the shotty and sniper battles. I would set up games on forums and I held my own using the 360 pad against very experienced players that were using mouse+keyboard. If I can be competitive in Gears against good snipers with a pad, I can't simply accept that a pointer will be the difference maker. If I don't get stomped by a keyboard+mouse, how is a Wii setup going to do any better? The few games that offer GamePad support have shown me that DA can be very effective agaisnt even a mouse.