@ amp316
I was thinking about your comments and I edited the OP to differentiate arcade (when playing non-competitive) racers from racing sims.
As long as it is just for fun, I like the immersion of motion for arcade racers but if I am going to lose a bunch of matches because of it, I don't want to use it. Motion is usually like this though. It only really adds immersion not accuracy like IR...
I can't see any reason why a realistic racer would use motion controls though. Could they add anything to Gran Turismo or Forza? I personally don't think so. There haven't been any games like this on Wii (NFS is the closest) that I know of, so I can't say for sure though.
Another interesting thing to note is after almost 3 years and the Wii being the fastest selling console ever, there are still only 1 or 2 proof of concept (i.e. this is how a game in this genre should play) games for many traditional game genres. This is pretty sad, and shows just how little effort third parties, and surprisingly Nintendo are putting toward the Wii. IMO, this could almost be a whole separate thread.
Now Playing!




^ This is you!







