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PearlJam said:
In Gears, running to and from cover as well as melee or active reload wouldn't work very well. In a game like that aiming isn't everything. You have to worry more about dodging, rolling and quick-twitch reactions, all of which would be harder to perform with a Wii setup.

In Halo, jumping around, driving vehicles, quick crouching, punching or anything that isn't aiming would also be more difficult. I have played these games with a mouse (way better than IR) and I found it easier to just use the 360 controller.

And about the auto-aim, it isn't that bad. I haven't seen any games that "lock-on", if anything Wii games seem to do this more.

Aiming is important in a shooting game, but mobility, actions and turning are just as important. I find it easier to lose track of what I'm doing in a Wii shooter. I think the Wii setup is better for on-rail shooters, which is why I think those games work better since the only thing that matters is aiming and shooting.

Many people are complete beasts with DA and quite frankly wouldn't benefit from either IR or a Mouse. Any advantage you get from better aiming is offset by other limitations to this setup.

All the things you list that are superfluous to aiming (dodging, rolling, etc.) can be mapped to buttons.  The main benefit of IR is aiming and Camera control.

Lock-on is only provided in many Wii games because devs think it is the casual console so it is needed.  Trust me, you don't need lock-on or auto-aim at all in a Wii TPS/FPS.  I almost never use Z-target in The Conduit (soft camera lock, reveal stats). It just gets you killed because you don't notice the 2 other guys in the room who you aren't locked onto who kill you and the guy you were trying to kill.

How do you lose track of what you are doing in a Wii shooter?  Practice more maybe?

It is your opinion though that some DA users wouldn't benefit from IR but thats the whole point of Mark Bozon's comments.  He and I and many others are of the opinion that DA users would be stomped in competitive play.  We may have to wait until the PS3 Motion controller or Natal are a reality to test this theory though unless The Grinder does it first.  I think that some 360/PS3 fans will be eating their words (or getting a convenient case of amnesia) when Killzone 3, or Gears 3 (as examples) are released with IR controls...

Out of curiosity, has anyone ever tried to play a PC FPS with a DA setup against mouse and keyboard players?  If so, what were the results?



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