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Forums - Nintendo - Super Mario Galaxy - 720p through Wii emulator.

Just think, playing Galaxy or Brawl on a long flight on your laptop.


With some luck you can even control the plane using the Wii Remote.

(they won't let you use bluetooth devices onboard)

 



My Mario Kart Wii friend code: 2707-1866-0957

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NJ5 said:

Just think, playing Galaxy or Brawl on a long flight on your laptop.


With some luck you can even control the plane using the Wii Remote.

(they won't let you use bluetooth devices onboard)

 

Ah, yeah. :( OTOH, I imagine you have a better chance of taking down a plane by releasing a carefully timed flock of seagulls than using a Wiimote.

 

Actually, this reminds me, didn't the Colecovision or Intellivision have an addon that let you run Atari games? Could you imgaine these days Microsoft writing a Wii emulator for the 360? I figure that would be out all of half a second until they got a nasty lawyergram.

 

Actually, with that thought, since both are PPC based, if, theoretically, MS did write a Wii emulator for the 360, couldn't most of the code be executed natively, while the only things needed to be emulated in software being Wii-specific quirks, the GPU and the Wii Bios?



Poor trade off.

Higher full scene resolution and more AA for lost texture data (perhaps frame rate issues too. As well as no Wii remote use).

I'd prefer standard upscaling instead. At least it preserves frame rate, texture data and Wii remote use.



The rEVOLution is not being televised

Dolphin supports wii remotes. Lots of games have framerate problems and texture/sound glitches though.



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looks amazing.



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Viper1 said:
Poor trade off.

Higher full scene resolution and more AA for lost texture data (perhaps frame rate issues too. As well as no Wii remote use).

I'd prefer standard upscaling instead. At least it preserves frame rate, texture data and Wii remote use.

Give it some time. For emulation to have progressed this far for a current gen console is pretty amazing (though being related to the GC, they did have a head start). Wii emulation already compares to PS2 emulation. Given popular games like Mario Galaxy are generally used as benchmarks for the emulator, within 12 months this will most likely be running it better in all aspects than the Wii does.

And as someone else has already mentioned, they already support the Wiimote.



Katilian said:
Viper1 said:
Poor trade off.

Higher full scene resolution and more AA for lost texture data (perhaps frame rate issues too. As well as no Wii remote use).

I'd prefer standard upscaling instead. At least it preserves frame rate, texture data and Wii remote use.

Give it some time. For emulation to have progressed this far for a current gen console is pretty amazing (though being related to the GC, they did have a head start). Wii emulation already compares to PS2 emulation. Given popular games like Mario Galaxy are generally used as benchmarks for the emulator, within 12 months this will most likely be running it better in all aspects than the Wii does.

And as someone else has already mentioned, they already support the Wiimote.

I'm guessing that SMG2 could run perfectly on that emulator at launch. Interesting....



Then I'll look at it again in 12 months. But currently that huge texture loss is a far more glaring problem than the standard Wii resolution.



The rEVOLution is not being televised

TWRoO said:
leo-j said:
Wow that looks amazing 0-0

WTF you talking about... it looks the same in the detailed bits... but something is wrong with the background drawing in that second image... all the detail has gone from the planets in the distance.

Humm makes me wonder if Nintendo had said that it played in 720p that people would psychologically think it looks better :P

 

Damn you Nintendo!

 

 



    R.I.P Mr Iwata :'(

Hmph. I had this argument a while ago with WereKitten, and frankly, there is no denying these 720p images produce a lot of pixelation in the ground textures, which was not as evident in the original game. Granted, AA would make things better, but that would (in effect) remove even more detail from the textures, and even then it does not come free. Obviously, because the game was never designed to be displayed at such high resolutions, Nintendo didn't spend as much time adding details to and/or supersampling their textures. If the game had been designed for HD output, it likely would have been (a little) more expensive to produce, which, as some might recall, was my argument in that original debate.

WereKitten is still right in theory that it would better Wii games with no effective loss to developers (just display them in a higher resolution), but in practice I think it would definitely cost some money (if they were unwilling to ignore these issues).

For comparison (demo image, but still):

Not nearly as much of a problem, don't you think?