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Forums - Microsoft - Rare Claims That Nobody Knows Who The Company Is

Munkeh111 said:
DirtyP2002 said:
Munkeh111 said:
seece said:
Vetteman94 said:
Didnt they used to make good games?

They still do, shame on you.

Well on 360 this is what they have released, it is certainly not bad, but not special:

Perfect Dark Zero 82%
Kameo: Elements of Power 81%
Viva Pinata 86%
Viva Pinata: Trouble in Paradise 82%
Banjo-Kazooie: Nuts and Bolts 81%


wow I did not know that their games scored so well.

Rare is STILL a great developer. I don't know how you can say something different. Check the games above, they did not release one high-budget game in the past 7 years or whatever.

Would you say Guerilla Games is a great developer, because they did a pretty good job with Killzone2? Sure, K2 scored well and has great graphics, but you have to keep in mind that this games was developed for almost 5 years and they had a budget that is rumored to be about 60 million USD. In this time and with this budget Rare created 5 games + DLC and the NXE.

I really want to see what Rare would be capable of with the right budget. So it is a good thing, that there is no game made by Rare in 2009. I really hope they will present us that one huge game for fall 2010 next year. With the right budget and development-time, I have absolutely NO doubts, that Rare will show us some great things.

So let's hope they are working on something besides Natal.

You have to consider that Rare has around 200 employees, compared to GG's 130, and the fact that GG are a very inexperienced developer, and in 5 years GG has produced 4 games, 1 was pretty average (Shellshock), 1 was good (KZ), 1 was great (KZ Liberation) and 1 was fantastic....

Anyway, Rare have done a good job mostly, though I would take a 90+ game and Liberation over many 80% ish games

 I thought someone else made Liberation. It was horrible. Did you just call Killzone 1 "good"?



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@ Shadow

Liberation was great! It made a top down 3D, a first on the PSP, and it worked wonderfully!



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In case anyone is interested, I found a better description of what went down between Rare and Nintendo.

"When Nintendo first invested in Rare they only purchased about 15% of the company, and probably only paid about $20,000 to do it. After that, whenever the Stampers wanted more money, they would sell another little chunk of the company to Nintendo at their (ever increasing) regular market value. Nintendo eventually ended up owning 49% of the company.

When Rare's stock value hit about $500 million ($250 of which belonging to the Stampers), the Stampers thought Rare's stock had gone about as high as it could go, so they decided to take their winnings and cash out before the price went down. They didn't want to sell 2% of the company to Nintendo for some more chump change, lose control of the company (not even to Nintendo), and then watch their $250 million slip away for some reason they had no control over. So they offered to sell the company outright to Nintendo. Nintendo was not interested in paying approximately $250 million to keep Rare, and asked Rare to find other buyers.

For reference, at about the same time, Yamauchi set up a fund called Fund Q using $200 million of his own money and loaned it to small developers to get them to publish Cube games. Even the loan of this kind of money was enough to even secure Square support on the GameCube. Also, control of Retro was bought out for a mere 1 million dollars, but it's unknown how much money Nintendo spent setting up the studio (Nintendo was footing the bills before and after the buyout).

The Stampers received offers from at least Microsoft and Activision (yeah, the pussies who recently canned Goldeneye XBLA because Iwata didn't like it), and went with Microsoft's offer to buy 100% of the company, including the IP's, for $375 million. The Stampers bought Nintendo's 49% and sorted out/bought all their IP's back from Nintendo for $100 million (on credit), and then sold the whole bundle to Microsoft, making $275 million for themselves.

In a completely unrelated story, one month after selling their stake in the UK developer, Nintendo was fined approximately $100 million by the European Union for NES-era price fixing.

The Stampers took paying jobs for Microsoft and ran Rare for four years before leaving to 'pursue other opportunities', but AFAIK no new startup company has been announced."



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Shadowblind said:
Munkeh111 said:
DirtyP2002 said:
Munkeh111 said:

Well on 360 this is what they have released, it is certainly not bad, but not special:

Perfect Dark Zero 82%
Kameo: Elements of Power 81%
Viva Pinata 86%
Viva Pinata: Trouble in Paradise 82%
Banjo-Kazooie: Nuts and Bolts 81%


wow I did not know that their games scored so well.

Rare is STILL a great developer. I don't know how you can say something different. Check the games above, they did not release one high-budget game in the past 7 years or whatever.

Would you say Guerilla Games is a great developer, because they did a pretty good job with Killzone2? Sure, K2 scored well and has great graphics, but you have to keep in mind that this games was developed for almost 5 years and they had a budget that is rumored to be about 60 million USD. In this time and with this budget Rare created 5 games + DLC and the NXE.

I really want to see what Rare would be capable of with the right budget. So it is a good thing, that there is no game made by Rare in 2009. I really hope they will present us that one huge game for fall 2010 next year. With the right budget and development-time, I have absolutely NO doubts, that Rare will show us some great things.

So let's hope they are working on something besides Natal.

You have to consider that Rare has around 200 employees, compared to GG's 130, and the fact that GG are a very inexperienced developer, and in 5 years GG has produced 4 games, 1 was pretty average (Shellshock), 1 was good (KZ), 1 was great (KZ Liberation) and 1 was fantastic....

Anyway, Rare have done a good job mostly, though I would take a 90+ game and Liberation over many 80% ish games

 I thought someone else made Liberation. It was horrible. Did you just call Killzone 1 "good"?

No, only GG are credited on it, and it was certainly not horrible, I really enjoyed it, and Killzone was a good game, it was expected to be a Halo killer and did not get anywhere near that, but it was still decent



Zizzla_Rachet said:
Chacron said:
problem is that the products they make are completly out of touch with the current industry, irrespective of quality.

Really?..So in retrospect..they were ahead of their time with FPS games?

/Fail


On consoles, yes.



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I know who Rare used to be. Now these new guys... well they did Viva Pinata right haha. Nah but seriously that's kinda strange that people don't know who Rare is.



theRepublic said:
dsister44 said:
No, they were going to offer it to nitendo, but microsoft made a bid for it.

Sounds like you listen to much Nitendo fanboy propaganda

I'm pretty sure I'm right on this.

Don't worry you are.  The other guy obviously has no idea haha.



theRepublic said:
In case anyone is interested, I found a better description of what went down between Rare and Nintendo.

"When Nintendo first invested in Rare they only purchased about 15% of the company, and probably only paid about $20,000 to do it. After that, whenever the Stampers wanted more money, they would sell another little chunk of the company to Nintendo at their (ever increasing) regular market value. Nintendo eventually ended up owning 49% of the company.

When Rare's stock value hit about $500 million ($250 of which belonging to the Stampers), the Stampers thought Rare's stock had gone about as high as it could go, so they decided to take their winnings and cash out before the price went down. They didn't want to sell 2% of the company to Nintendo for some more chump change, lose control of the company (not even to Nintendo), and then watch their $250 million slip away for some reason they had no control over. So they offered to sell the company outright to Nintendo. Nintendo was not interested in paying approximately $250 million to keep Rare, and asked Rare to find other buyers.

For reference, at about the same time, Yamauchi set up a fund called Fund Q using $200 million of his own money and loaned it to small developers to get them to publish Cube games. Even the loan of this kind of money was enough to even secure Square support on the GameCube. Also, control of Retro was bought out for a mere 1 million dollars, but it's unknown how much money Nintendo spent setting up the studio (Nintendo was footing the bills before and after the buyout).

The Stampers received offers from at least Microsoft and Activision (yeah, the pussies who recently canned Goldeneye XBLA because Iwata didn't like it), and went with Microsoft's offer to buy 100% of the company, including the IP's, for $375 million. The Stampers bought Nintendo's 49% and sorted out/bought all their IP's back from Nintendo for $100 million (on credit), and then sold the whole bundle to Microsoft, making $275 million for themselves.

In a completely unrelated story, one month after selling their stake in the UK developer, Nintendo was fined approximately $100 million by the European Union for NES-era price fixing.

The Stampers took paying jobs for Microsoft and ran Rare for four years before leaving to 'pursue other opportunities', but AFAIK no new startup company has been announced."


ok, thank you for posting that. do you happen to have the link?



Munkeh111 said:
Shadowblind said:
Munkeh111 said:
DirtyP2002 said:
Munkeh111 said:

Well on 360 this is what they have released, it is certainly not bad, but not special:

Perfect Dark Zero 82%
Kameo: Elements of Power 81%
Viva Pinata 86%
Viva Pinata: Trouble in Paradise 82%
Banjo-Kazooie: Nuts and Bolts 81%


wow I did not know that their games scored so well.

Rare is STILL a great developer. I don't know how you can say something different. Check the games above, they did not release one high-budget game in the past 7 years or whatever.

Would you say Guerilla Games is a great developer, because they did a pretty good job with Killzone2? Sure, K2 scored well and has great graphics, but you have to keep in mind that this games was developed for almost 5 years and they had a budget that is rumored to be about 60 million USD. In this time and with this budget Rare created 5 games + DLC and the NXE.

I really want to see what Rare would be capable of with the right budget. So it is a good thing, that there is no game made by Rare in 2009. I really hope they will present us that one huge game for fall 2010 next year. With the right budget and development-time, I have absolutely NO doubts, that Rare will show us some great things.

So let's hope they are working on something besides Natal.

You have to consider that Rare has around 200 employees, compared to GG's 130, and the fact that GG are a very inexperienced developer, and in 5 years GG has produced 4 games, 1 was pretty average (Shellshock), 1 was good (KZ), 1 was great (KZ Liberation) and 1 was fantastic....

Anyway, Rare have done a good job mostly, though I would take a 90+ game and Liberation over many 80% ish games

 I thought someone else made Liberation. It was horrible. Did you just call Killzone 1 "good"?

No, only GG are credited on it, and it was certainly not horrible, I really enjoyed it, and Killzone was a good game, it was expected to be a Halo killer and did not get anywhere near that, but it was still decent


Come on, Killzone sucked pretty bad.

Let's do a comparison. Let's use metacritic again.

Killzone: 70% (pretty bad)
Killzone Liberation: 77% (average)
Killzone2: 91% (great!)
Shellshock: 58% (Very bad)

Please keep in mind that K2 budget was like all the Rare games combined, if the rumors are accurate.

So all I am trying to say is that Rare could do an AAA-game (I hate that phrase btw) with the right budget and development time. They just hadn't the chance to do so. But the games they have done so far, are pretty good.



Imagine not having GamePass on your console...

Games4Fun said:

I loved Rares games!! Nintendo should have kept them. Donkey Kong Country's, 007, Perfect Dark, Conkers bad fur day,Battletoads,Killer Instinct

And release crap like Grabbed by the Ghoulies and mediocre games like Perfect Dark Zero for the GameCube? Not a good idea. Considering GameCube was already thought to be a piece of crap to begin with