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Forums - Microsoft - 360 will have the highest worldwide Attach Ratio ever?

rafichamp said:
^^you did not bother looking at the userbase?


Seems like the CEO of Activision-Blizzard is also looking at it...and he's making his statements based on results like what I am seeing.  Sure, if you take the 66% rule...the numbers look better, but what is the ROI for third parties, or even people looking to go exclusive, like Rockstar's upsoming Agent game.  They are looking to lose 60% of sales to launch a new exclusive IP...risky. 



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klaudkil said:
wtf///WHAHHA...nooo never ever,because im a playstation fan dont believe me?

 

plz visit my channel for ps3 gaming news and my voice towards gaming 
http://www.youtube.com/user/klaudkil

 

Thats what you should of said,just cause your pro Trey dont make the 360 seem like it cant,no one know atm.



goddog said:
Reasonable said:
I've never been of the mind a high attach rate is necessarily a great thing.

While used around the industry a lot, I've always felt it was always a rather misleading measure.

Looking at the figures it seems to me that a high attach rate tends to show:

1 - console has a relatively small install base

2 - the majority of its owners are core gamers that buy a much higher than average number of titles

3 - the console has a small number of very high selling titles


Now of course all measures change over time, so each consoles attach rate at a point in time will fluctuate with big releases, and with the overall growth (slowed more recently) of the undustry the potential final install base and total SW sales for this gen is higher than ever before.

But I feel the 360's high attach rate also betrays its rather modest install base vs the (I presumed desired by MS) highs of the PS2 and PS1.

My view is that it is actually healthier to see that attach rate slowly decrease in line with a rapidly increasing install base, as this would seem to be the indicator of true mass market success for a console.

In the end for the console seller it is better to sell 4Million units of a game with an install base of say 100Million than 4M units on an install base of 20Million. The latter gets you a better attach rate, the former gets you more console sales and market domination but a smaller attach rate.


 

Would it not be best to keep up the attach rate as hardware grows? profit comes  not from the console but from the games (unless your nintendo where its all gravy) working to keep both in line is good, and as long as the console maintains positive growth rate year over year its achieving its goal of gaining potential buyers.

 

the worse place to be would be a declinging year over year sales figure and a lowering attach rate, that might scare off 3rd parties

 

while a mixture of the other two  declining hardware but gaining attach, and lowering attach and gaining hardware could be read as a toss up

 

 

right now the 360 sits where it needs to be, maybe not spectacularly so, but far better then predicted in the forums of this website going as far back as   winter 06/spring 07 

 

 

Theoretically it would be better to leep growing attach rate - but historically it would be expect to fall the more successful the console becomes.

Consider when the PS2 hit 100M.  For a title to have an attach rate of 5% it would need to sell 5M copies - but not many games do that.  Normally the bigger the install base the more diverse the ownership, library of titles, etc. but the attach rate per title takes a hit in the process.

So my point is that, unless 360 pulls off a miracle, then it would be better for MS to see the attach rate actually dip a little so long as it was due to increasing install base and not loss of momentum.



Try to be reasonable... its easier than you think...

In the last 12 months the X360 has had a 9.7 attach ratio (games sold per console)

In the 52 weeks between June 21 2008- June 21 2009 according to VGC numbers
the X360 has sold 11.6 million consoles
and 112 million copies of software

So this is the dynamic, software attach ratio increases and will be even higher in the next couple of years.



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invetedlotus123 said:

It's already 7.7 games sold per console, it is going a bit every month. Is it going to achieve 10 games per console wordwide or even more?

I know i'm enjoying my .7 of a game.



Keep_the_change said:
Maybe it will, but not 10...

But I have to ask this: Who fwckin' cares?

Wii attach rate is way below it and yet it sells more 3rd party software than Microsoft would ever dream of achieving with 360.

Attach Rate in the consoles is like Penis Measurement between young teenagers, only serves to show off...

fuck no dude.

In fact, xbox 360 software sales total are still ahead of the wii in america if you count games sold.

(which means no wii sports, and no kung fu panda, sega sports tennis, and all other bundled games)

america software totals and tie ratio:

1,065,760 (-4%) 179,148,377 7.58
943,995 (-6%) 175,837,556 10.00
536,067 (-9%) 70,479,610 8.03


And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

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Keep_the_change said:
Maybe it will, but not 10...

But I have to ask this: Who fwckin' cares?

Wii attach rate is way below it and yet it sells more 3rd party software than Microsoft would ever dream of achieving with 360.

Attach Rate in the consoles is like Penis Measurement between young teenagers, only serves to show off...

The hypocracy in this post made me lol.

I think it has a very good chance to with NATAL and all the great games coming out. But we shall see.



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ironman said:
Keep_the_change said:
Maybe it will, but not 10...

But I have to ask this: Who fwckin' cares?

Wii attach rate is way below it and yet it sells more 3rd party software than Microsoft would ever dream of achieving with 360.

Attach Rate in the consoles is like Penis Measurement between young teenagers, only serves to show off...

The hypocracy in this post made me lol.

I think it has a very good chance to with NATAL and all the great games coming out. But we shall see.

you think NATAL will increase attach rate, i can only see it doing that if its is bundled, hell i do not see natal taking off at all unless it is bundled or you get a free year of live with it. 

I see it lowering attach rate, it has custom made games for it (assumption though i hope a control can be used on most of them) and with upper limit of 43 million consoles being out without (Im assuming it will come out in october 2010) it causes a problem. it could kill potential game sales by limiting purchasers, MS needs a trick or two up its sleave to get these out there, most peripherals have terrible attach rates  (its been ages since i read work on it, but in an old issue of EGM think last gen there was work stating that over 10% penitration of a peripheral was fantastic, though that might have been just third party)  

 

I will say this senario would require fewer games coming out using controller control vs natal in the years after natals release, and would be based on the idea all 360s after natals launch would have natal

 

 



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It depends whether or not you count Arcade titles individually as well. I think according to MrStickballs numbers they would add a fair bit to the attach rate if counted and so would probably the missing sales from PAL.



Tease.