theprof00 said:
Justin said:
theprof00 said: The touch screen's main weakness is that so many devs think they need to use it. This ends up becoming a pain as you try to hold the console with one hand and make marks on the screen. |
You'd have to be missing a thumb to think it's hard to hold the DS and use the stylus at the same time.
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tell me, how do you hold it?
Do you hold the ds on your palm?
Or do you hold it with your left hand?
If you hold it with your left hand, where do you rest your right hand? Do you just hover it in the air?
EDIT: NExt time, when responding to a comment, don't make a noob mistake. Respond with reasons why, or at least think it through first. The only way to play a ds with a stylus heavy game, besides holding the ds sideways like a book, is to rest it on something.
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Now I tend to disagree with that.
Considering that most people wouldn't play the DS whilst standing (or any console for that matter) most of the time, holding the DS is like holding a book, your hands rest on your lap when they aren't doing anything.
For when you hold it and you're standing, it's not particularly hard to drop your stylus arm when it's not doing anything or you can let it hover in the air (it's not that hard) and the hand that's holding the DS up faces the same challenges as every other handheld console ever. With stylus only games, it's either very relaxed and you don't need your stylus next to the touch screen every second OR it's very franctic and you do, and I've never seen anyone complain about their hands hurting for holding the stylus up (maybe it's because their mind is so focused on the game they play through the pain). But the discomfort you'll find happens with any handheld after prolonged periods of holding it in the air.
If you're having trouble holding the DS up with one hand, instead of grasping it like a regular controller/handheld, open your hand up and lay the DS on it like a ball and grasp around it, that should provide a sturdy enough base for you. (I do this with the DS Lite. I'm not sure if it'll work for the DS phat because I've never tried). It's basically just the horizontal way of holding the DS in book style. Obviously my method is flawed if you need to push directional keys or a shoulder button as well to play, but I've yet to encounter a game that needed me to push those buttons so quick that I wasn't able to adjust my grip style.
On topic: The PSP is not really uncomfortable for the first 20 minutes of game time from my experience (it's shape isn't ergonomically comfortable though), but until fatigue and the weight of the thing becomes apparent is when you can tell this thing ain't as portable as advertised. It feels very similar to a bigger gameboy advance if you ask me (but the GBA original has a better grip because of the mold).