| nordlead said: I don't think he understands how difficult it is to make a 2D level. Sure, anyone can whip something together, but to actually make it good? a lot of play testing goes into every level released. Also, he must have no experience with random level generators, because sure, they may work, but the levels always suck compared to real human made levels. As he pointed out, the challenge is in making so many levels. He is talking 1000's to actually make the game interesting. Sure, a lot of them would be variants of the original level, but that is still a lot of levels to work on. |
Case and point, Infinite Super Mario Bros.. Sure, there's infinte levels, but they're all really boring. Anyone who's played it will know what I'm talking about.
"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy














