By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Is it just me or does Super mario Bros Wii remind you of little big planet?

The Ghost of RubangB said:
@Alic004, no I haven't played Cloning Clyde yet, but now I really want to. I loved A Nightmare on Elm Street and New Super Mario Bros. Wii, so now I'm really pumped for Cloning Clyde and LittleBigPlanet. It definitely is its own genre. I actually have a video of 4 us playing New SMB Wii at E3, and I'm speedrunning and causing all 3 other players to die. Great stuff.

@scottie, how is Paper Mario 2.5D? I always thought that meant 3-D graphics in a 2-D game or 2-D graphics in a 3-D game? The former was done by Donkey Kong Country, and the latter was done by Super Mario Kart and Wolfenstein 3-D.

 

At least on the Wii version. I haven't played the others.

 

You are free to move about in 3 dimensions, two of which are unconstrained movement, 1 is constrained by gravity. Esentially that means it is a 3d game. However, you have to decide which of the 2 non vertical dimensions you wish to move through at once, hence it is 2.5 d

 

In LBP you are free to move about in 3 dimensions, two of which are unconstrained movement, 1 is constrained by gravity. Esentially that means it is a 3d game. However, it is essentially just 3 2d planes, proper 3d is an infinite (or at least very large) number of 3d planes, hence this is 2.5d



Around the Network
The Ghost of RubangB said:
@Alic004, no I haven't played Cloning Clyde yet, but now I really want to. I loved A Nightmare on Elm Street and New Super Mario Bros. Wii, so now I'm really pumped for Cloning Clyde and LittleBigPlanet. It definitely is its own genre. I actually have a video of 4 us playing New SMB Wii at E3, and I'm speedrunning and causing all 3 other players to die. Great stuff.

@scottie, how is Paper Mario 2.5D? I always thought that meant 3-D graphics in a 2-D game or 2-D graphics in a 3-D game? The former was done by Donkey Kong Country, and the latter was done by Super Mario Kart and Wolfenstein 3-D.

 

 

Rubang...  did I just hear that right?  you PLAYED NSMB Wii?  At E3?  You lucky ****** I can't ******* wait for that game.  *****************.  What are the powerups like?  How many buttons do you use aside from jump?  Do you get any bonus for snagging a certain number of coins?  Etc :)



 

Alic0004 said:

People who have never played LittleBigPlanet will often say that the level editor is the most important part of the game. If you've taken the time to build a complete level yourself, you probably also played other levels enough to realize that the best feature by far in LBP is the ability to play a platformer multiplayer; the ability the slap and grab your friends, or actually help them right when they least expect it. I can't imagine playing LBP for hours on end in singleplayer. I've probably put in around 10-20 hours in singleplayer, and upwards of 100 hours in online and local multiplayer (you can do both at the same time).

So, if the gameplay of LBP has one defining characteristic, I would say it's the multiplayer modes the game offers, which are really unique amongst platformers.

But did Miyamoto see LBP, get a kick out of it, and decide he wanted to make a game that had similar multiplayer modes? I don't think anyone can claim to actually know the thought process that goes into Miyamoto's game design. That's like saying you know what God is thinking, isn't it?


But the original poster was asking whether we think the one game will remind us of the other.

I'll probably be playing it with the same friends who come over to play LBP. So they'll have that in common. Aside from that, there are a few features the games share (based on what we know about NSMB Wii so far):

1.) They're the only four player platformers ever created (other examples?)

2.) you can grab other players and mess them up

3.) You try to get through the level together, but you compete for points in a free-for-all with a winner at the end of each level

4.) the screen zooms out when players move to the far edges of the screen (the way fighting games have always done, but platformers never had a reason to until they tried to add multiplayer on one screen... did they?)


So in the end, NSMB Wii probably remind me just enough of LBP to make me really want to play it, with the added promise of classic mario level designs, power ups, art style, and the inimitable gameplay polish that Nintendo brings to their games.


best post in thread.



NSMB, I played and LBP I havent played. From the rants here it seems like LBP was the only game they could purchase and create something that plays like a "Mario platforming game" instead of braging about original created stages. Hence the "BAASACKWARD" comparison.  (Looks like LBP copied Rares' Super Nintendos' Donkey Kong)  with editing features and different charcters to me...