hduser said:
dbot said:
hduser said: Well I figured this would happen. When I first saw the specs of the PS3, I thought 256MB main memory would be a limiting factor someday even though the overhead for the OS than a typical windows OS. Sony should have ponied up to 512MB. |
Really? Explain Uncharted, MGS4, Killzone 2, GT5P, etc
You get where I'm going with this?
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They're all great games. I played all of the except for GT5P. But sometimes I get the feeling that the levels are small because they won't fit into main memory easily or have to be streamed in from the hard drive or bluray thus you get a stutter when you progress to the next mini sublevel. I don't know this for a fact, it could be just a limitation of the engine or design consideration. But the levels feels compartmentalized.
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The stutter you get in Killzone 2 is there because there are no loading screens. I don't recall any stutter or loading screens at all in Uncharted. The multiplatform games have the same level size and loading screens, some of these on the PS3 require installs but that is a limitation of the Blu-ray speed, not memory size. As it has been pointed out numerous times, the PS3 has 512 of memory as well. The only difference is 256 of it is extremely fast and dedicated to the GPU. The 360 uses a unified memory approach similar to the approach used in cheaper pcs/laptops.