JEDE3 said: You could make a fully fledged Ps3 game with the same costs it makes a fully fledged wii game. |
exactly
JEDE3 said: You could make a fully fledged Ps3 game with the same costs it makes a fully fledged wii game. |
Xxain said:
just because its on z HD system....doesnt mean it cost a shit load, Atelier Ronora is not a High production level..at all |
have you seen the rest of gust's games? Compare the production level. I bet they had to save up to make something like it.
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Devs can always use the Phyre Engine as well can they not? If I remember correctly isn't that Mars game using it and isn't it free?
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
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Xxain said:
exactly |
and have less than half the userbase? Why do it then? Makes no sense. there is litterally no reason to do it.
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I'm trying to understand here why if a game being developed on a Nintendo system goes bad it's Nintendos and the fans fault, but when a game on a PS360 system it's the developers fault. Hypocrisy of forum goers at work.
Though I will agree if the company can't afford the loss. Don't make it for that system.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.
Aiemond said:
and have less than half the userbase? Why do it then? Makes no sense. there is litterally no reason to do it. |
Having double the userbase in no way means it will have better sales. I thought we already learned this.
If things worked that way then just about every game would be released on the Wii and not on the HD twins.
Either that or I am misunderstanding what you said.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)
Aiemond said:
have you seen the rest of gust's games? Compare the production level. I bet they had to save up to make something like it. |
Euphoria14 said:
Having double the userbase in no way means it will have better sales. I thought we already learned this. |
.jayderyu said: I'm trying to understand here why if a game being developed on a Nintendo system goes bad it's Nintendos and the fans fault, but when a game on a PS360 system it's the developers fault. Hypocrisy of forum goers at work. Though I will agree if the company can't afford the loss. Don't make it for that system. |
Well, one reason why it's nintendos fault is for the direction they went with their console... Hypocrisy? Not really.
JEDE3 said:
|
And it was the right direction. Who is raking in the cash? Who is making the profits and is at the head of the line with motion controls? It ain't ms or sony. One company is barely making profits on the console market atm, and the other is making lss after loss. But thank god we hardcores have em right? The fact of the matter in most cases it is the companies fault and not nintendo's.
As for userbase, it matters alot of the time, but not every time. Some niche titles will sell similar independant of userbase. But more userbase is always a good thing.
Now Playing: The Witcher (PC)
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