theRepublic said:
You are going to have to elaborate on the MK Wii and Twilight Princess thing for me. I still think that easy to learn hard to master concept still applies to Nintendo games. |
Sure. From what I have heard, the drifting (something that was very skill-based) doesn't work the same, and considering the power of som of the weapons you can get randomly, the game is very randomized. I don't find it dissapointing in that particular game, because it would be boring for new players to constantly get pwnd online, but still, less depth when it comes to skill.
As for Twilight princess, the changes are really dissapointing. The combat and the boss fights is much easier. Too easy, to the point where you don't get any adrenaline what so ever, even in an epic boss fight. This would be fine if it only applied to the first bosses to make a nice learning curve that will challenge players in the end, but the bosses and most combat remains too easy throughout the game, thus easy to play, easy to master.
The puzzles are what I like the least of the changes from WW and OoT. In Wind Waker and Ocarina of Time, any of your Items could be useful. You never knew which Item you had to use, and had to use logic to figure it out in most parts. But in Twilight Princess, there is a clear pattern.Search for Item in dungeon, then only use that item from there on in that dungeonl. Even worse, many items become obsolete after you have cleared that dungeon, like the anomator wand, and the gear thingy. Overall, the puzzles and combat are much easier to master in Twilight Princess.
I thought that this would repeat itself in New Super Mario Bros Wii, since I thought that there would be an option to let the game play itself. This would make the game much easier, even in the more complicated levels removing the need to know how to play the game. However, as I have understood it now, this guide is just a demo, that shows you how to play, and then you are back to were you started the demo, and this seems like a pretty neat idea since it makes it harder to get stuck because something isn't obvious enough, thus making the game easier to play, but just as hard to master.
I LOVE ICELAND!

















