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KungKras said: Sure. From what I have heard, the drifting (something that was very skill-based) doesn't work the same, and considering the power of som of the weapons you can get randomly, the game is very randomized. I don't find it dissapointing in that particular game, because it would be boring for new players to constantly get pwnd online, but still, less depth when it comes to skill. |
So you have absolutely no idea what you are talking about then? Cool. I like it when people just admit that upfront. They changed the drifting mechanics, yes. This does not remove the skill at all though. Drifting requires a new set of skills for timing it for maximum boost. Wheelies require proper timing, track knowledge, and the ability to drop one if the situation looks to turn bad. The items arguement is just ludicrous though. None of the new items even come close to being as useful as Bullet Bill which was introduced in MK:DS and made significantly weaker in MK:Wii. All the best items iin MK:Wii are found in previous versions without a single exception. Tricks add another fun twist in trying to perfect a course making it the second entirely new type of skill required for mastery.
For the record, I had a much more difficult time getting 3 stars on every course in MK:Wii than I did with MK:DS. The mechanics work differently, and getting the hang of 11 other monkeys flinging crap at me while I am in first rather than 7 took some time to adjust to. Try playing the game before you even attempt to comment on whether or not it requires skill to master.







