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theRepublic said:
KungKras said:
Nick said:
KungKras said:
I think Nintendo has got it wrong. It's not the difficulcy that is the problem, it's the LEARNING CURVE. Hell I got into games because of the most Hardcore (by the definition that the game has many hardcore players and tournaments etc) and difficult game ever, Starcraft. How could I play this game as a kid with no experience of games? It's really easy to learn, like most Blizzard games, but then becomes more complex.

Good games are easy to learn but hard to master. Nintendo games used to be like this too, but sadly it seems like that's changing.

 

How exactly?  This in no way effects how hard the game is to master. 

Mario Kart Wii is one of those games where the Easy to learn hard to master concept has taken a hit. The same concept in Twilight princess has also taken damage if you compare it to Wind Waker.

About the New Super Mario Bros, I was under the impression that the game would play itself, but now that I have read the thread, that might not be the case.

You are going to have to elaborate on the MK Wii and Twilight Princess thing for me.  I still think that easy to learn hard to master concept still applies to Nintendo games.

Sure. From what I have heard, the drifting (something that was very skill-based) doesn't work the same, and considering the power of som of the weapons you can get randomly, the game is very randomized. I don't find it dissapointing in that particular game, because it would be boring for new players to constantly get pwnd online, but still, less depth when it comes to skill.

 

As for Twilight princess, the changes are really dissapointing. The combat and the boss fights is much easier. Too easy, to the point where you don't get any adrenaline what so ever, even in an epic boss fight. This would be fine if it only applied to the first bosses to make a nice learning curve that will challenge players in the end, but the bosses and most combat remains too easy throughout the game, thus easy to play, easy to master.

   The puzzles are what I like the least of the changes from WW and OoT. In Wind Waker and Ocarina of Time, any of your Items could be useful. You never knew which Item you had to use, and had to use logic to figure it out in most parts. But in Twilight Princess, there is a clear pattern.Search for Item in dungeon, then only use that item from there on in that dungeonl. Even worse, many items become obsolete after you have cleared that dungeon, like the anomator wand, and the gear thingy. Overall, the puzzles and combat are much easier to master in Twilight Princess.

 

I thought that this would repeat itself in New Super Mario Bros Wii, since I thought that there would be an option to let the game play itself. This would make the game much easier, even in the more complicated levels removing the need to know how to play the game. However, as I have understood it now, this guide is just a demo, that shows you how to play, and then you are back to were you started the demo, and this seems like a pretty neat idea since it makes it harder to get stuck because something isn't obvious enough, thus making the game easier to play, but just as hard to master.



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