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Forums - Gaming Discussion - Malstrom: "the whimper of hardcore dreams".

scottie said:
1. Making a non motion control game for the PCPS360 - ie ignoring Natal/PSmote

2. Making a non motion control game for the PCPS360, then tacking on motion controls - This was tried with the Wii for the first year or so of its life, the result? Shit 3rd party games

3. Making a Natal game and being unable to port it properly to the PCPS3Wii

4. Making a PSremote game and being unable to port properly to the PC360 due to control issues, or the Wii due to graphics issues

5. Make a game for the Wii

Noting that
*the 1st and 5th options are the ones devs currently have
*no-one should consider the 2nd option to be a good one
* The 3rd and 4th options require making a game for a userbase the size of Natal or PSremote sales, rather than PS3 and 360 sales or Wii sales

And this here is why we won't really see many 'Hardcore HD motion controlled' games, according to Malstrom.

(I edited your post a bit so I could read it more easilly)



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Killergran said:
scottie said:
1. Making a non motion control game for the PCPS360 - ie ignoring Natal/PSmote

2. Making a non motion control game for the PCPS360, then tacking on motion controls - This was tried with the Wii for the first year or so of its life, the result? Shit 3rd party games

3. Making a Natal game and being unable to port it properly to the PCPS3Wii

4. Making a PSremote game and being unable to port properly to the PC360 due to control issues, or the Wii due to graphics issues

5. Make a game for the Wii

Noting that
*the 1st and 5th options are the ones devs currently have
*no-one should consider the 2nd option to be a good one
* The 3rd and 4th options require making a game for a userbase the size of Natal or PSremote sales, rather than PS3 and 360 sales or Wii sales

And this here is why we won't really see many 'Hardcore HD motion controlled' games, according to Malstrom.

(I edited your post a bit so I could read it more easilly)

The above is so not true.

Option 6. Use the free Wiimote + libraries to add motion controls cheaply to your game. It cant cost much if the cheapest Wii games cost less than a 2,500,000 and only part of the cost is due to the interface.

Option 7. Deciding that now that the Wii doesn't have a monopoly on motion controls that developing on the Wii is 'boring' and games like Call of Duty Modern Warfare 2 should be HD exclusive just so your developers have time to play around with the fun new interfaces.

Option 8. Invent a fun new excuse to not work on the Wii.

Option 9. Figure out how theres a similarity between a pointer and a mouse, if theres a similarity then the pointer may be able to replace a mouse.

Option 10. Use the knowledge gained from inflicting crappy games on the Wii audience, seemingly in an intentional effort to keep it from achieving its >>>60% market share manifest destiny to make good games on the HD consoles since you've passed the learning curve already.

Option 11. Take the budget for adding motion support from the Wii port. After all they keep telling you that Wii games are cheap to make.

Option 12. Realise that you only make innovative games, not cookie cutter efforts. Use that to justify using Natal because its so much different. Don't answer any emails about why you spoke out against the Wiimote interface and refused to make Wii games.



Tease.

Option 13-

Do all above as Squilliam posted, then complain to the press about why your company ain't making a third of profit Nintendo is.

Then watch Capcom pillage your chances because there the only ones with a full effort third party game on the system. Say it was fad and keep losing money.

Go Bankrupt and sell off like Midway. Community rejoices.



wow he's so pathetic

WE HAVE BEEN UNHAPPY all this gen?

PS360 combined have more AAA games than any platform EVER!



All hail the KING, Andrespetmonkey

Really, Darth? the PS2 with 63 begs to differ.

So does the PC... but it's a platform witha really long history and isn't a console, so don't it's kinda irrrelevant.

PS3/360 are a pathetic, sad joke compared to the PS2. Also, some of these are multiplat PS3/360 titles... the PS2 has them too, of course, but still... it rapes the PS3 and 360.



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@xen

I just said that, I didn't know how many PS2 had (lol)

but the point is clear PS360 have more AAA combined than the console with motion on it, so how were hardcore gamers "sad/unhappy"

His arrogance blinds him



All hail the KING, Andrespetmonkey

Agree with you about malstrom, haha. There's some sense there, but it's too hate drowned.



Xen said:
As usual, Malstrom spins anything into HD doom and into Wii being 3rd party king or something. With every new article, he seems more of a dick to me.

Yeah. Luckily Nintendo doesn't need Malstrom's rants to pwn this gen. But luckily for competitors too, despite Malstrom's rants, Nintendo created a brand new market, it didn't disrupt the old one. Wii is winning easily and can reach total sales higher than PS2, but it's winning with a market share lower than what PS2 managed to get and competitors are getting larger slices of the pie than what PS2 left to XB, GC and DC.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Squilliam said:
Killergran said:
scottie said:
1. Making a non motion control game for the PCPS360 - ie ignoring Natal/PSmote

2. Making a non motion control game for the PCPS360, then tacking on motion controls - This was tried with the Wii for the first year or so of its life, the result? Shit 3rd party games

3. Making a Natal game and being unable to port it properly to the PCPS3Wii

4. Making a PSremote game and being unable to port properly to the PC360 due to control issues, or the Wii due to graphics issues

5. Make a game for the Wii

Noting that
*the 1st and 5th options are the ones devs currently have
*no-one should consider the 2nd option to be a good one
* The 3rd and 4th options require making a game for a userbase the size of Natal or PSremote sales, rather than PS3 and 360 sales or Wii sales

And this here is why we won't really see many 'Hardcore HD motion controlled' games, according to Malstrom.

(I edited your post a bit so I could read it more easilly)

The above is so not true.

Option 6. Use the free Wiimote + libraries to add motion controls cheaply to your game. It cant cost much if the cheapest Wii games cost less than a 2,500,000 and only part of the cost is due to the interface.

Option 7. Deciding that now that the Wii doesn't have a monopoly on motion controls that developing on the Wii is 'boring' and games like Call of Duty Modern Warfare 2 should be HD exclusive just so your developers have time to play around with the fun new interfaces.

Option 8. Invent a fun new excuse to not work on the Wii.

Option 9. Figure out how theres a similarity between a pointer and a mouse, if theres a similarity then the pointer may be able to replace a mouse.

Option 10. Use the knowledge gained from inflicting crappy games on the Wii audience, seemingly in an intentional effort to keep it from achieving its >>>60% market share manifest destiny to make good games on the HD consoles since you've passed the learning curve already.

Option 11. Take the budget for adding motion support from the Wii port. After all they keep telling you that Wii games are cheap to make.

Option 12. Realise that you only make innovative games, not cookie cutter efforts. Use that to justify using Natal because its so much different. Don't answer any emails about why you spoke out against the Wiimote interface and refused to make Wii games.

Overall I agree with Squilliam.  But option 9... NO!!!! *runs around screaming with his head on fire*

Ahem.  God no. In principle the pointer could be the same as a mouse, but in reality there are alot of stability issues (im talking about keeping the pointer steady).  Sure there are gonna be a segment of gamers who excell at the point and shoot FPS and will take the top slots, but most gamers require the stability of the mouse.

Honestly I'm beginning to agree with your post from a couple days ago about Natal being used outside of games.  I want to see a real AI though, that chatbot trotted out at E3 is shit.  I've done better when I was in high school.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



darthdevidem01 said:
@xen

I just said that, I didn't know how many PS2 had (lol)

but the point is clear PS360 have more AAA combined than the console with motion on it, so how were hardcore gamers "sad/unhappy"

His arrogance blinds him


If the gaming industry was happy with the PS3 and 360, why are they only selling 100K a week?  Why have they only combined for less than 53 million after more than three years?  Don't kid yourself the AAA's mean nothing, if not for the Wii, the industry would be collapsing right before your eyes



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)