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Killergran said:
scottie said:
1. Making a non motion control game for the PCPS360 - ie ignoring Natal/PSmote

2. Making a non motion control game for the PCPS360, then tacking on motion controls - This was tried with the Wii for the first year or so of its life, the result? Shit 3rd party games

3. Making a Natal game and being unable to port it properly to the PCPS3Wii

4. Making a PSremote game and being unable to port properly to the PC360 due to control issues, or the Wii due to graphics issues

5. Make a game for the Wii

Noting that
*the 1st and 5th options are the ones devs currently have
*no-one should consider the 2nd option to be a good one
* The 3rd and 4th options require making a game for a userbase the size of Natal or PSremote sales, rather than PS3 and 360 sales or Wii sales

And this here is why we won't really see many 'Hardcore HD motion controlled' games, according to Malstrom.

(I edited your post a bit so I could read it more easilly)

The above is so not true.

Option 6. Use the free Wiimote + libraries to add motion controls cheaply to your game. It cant cost much if the cheapest Wii games cost less than a 2,500,000 and only part of the cost is due to the interface.

Option 7. Deciding that now that the Wii doesn't have a monopoly on motion controls that developing on the Wii is 'boring' and games like Call of Duty Modern Warfare 2 should be HD exclusive just so your developers have time to play around with the fun new interfaces.

Option 8. Invent a fun new excuse to not work on the Wii.

Option 9. Figure out how theres a similarity between a pointer and a mouse, if theres a similarity then the pointer may be able to replace a mouse.

Option 10. Use the knowledge gained from inflicting crappy games on the Wii audience, seemingly in an intentional effort to keep it from achieving its >>>60% market share manifest destiny to make good games on the HD consoles since you've passed the learning curve already.

Option 11. Take the budget for adding motion support from the Wii port. After all they keep telling you that Wii games are cheap to make.

Option 12. Realise that you only make innovative games, not cookie cutter efforts. Use that to justify using Natal because its so much different. Don't answer any emails about why you spoke out against the Wiimote interface and refused to make Wii games.



Tease.