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Forums - Sales - Why the PS3 will not last long, let alone 10 years.

It is not just a matter of software selling, its also the effect it has on hardware. PS3 has never had a real system selling game. MGS4 came close but that was hardly a bump, and its been declining ever since. I don't know where people are pulling 60 or 70 million from in terms of PS3's Lifetime estimates. If it passes N64 I would be surprised, as I doubt it will make it to 40. Graphics haven't mattered thus far, why would it suddenly matter all of a sudden?

After a certain point, pricecuts are seen by the public by something that was once desirable no longer holds as much value. The third party deffaction has been happening since 07 when MH3 was cancelled from the ps3 and moved to the Wii. DQX is another instance of this resource allocation. The only thing "stalling" this is the 360; Not that it isn't happening but now once exclusive Sony titles are now multiplatform. They wouldnt be if Sony had a more viable platform.

Marketleaders last the longest, it isn't technology that determines this. Look at the N64, the Xbox or Gamecube, guess what they have in common with the PS3? They are the most powerful consoles of the generation, but they were dropped before the PS2. It isn't rocket science here.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

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@HanzoTheRazor: Stop being stupid. Your the biggest fanboy here. You came into the thread and back to bck said how it's stupid and that Sony is No. 1. Really, would someone who wasn't drinking the Sony juice say this: "Most know in their hearts that this E3 and 2009 is going to be massive for SONY, (they can smell it) and more than likely quiet for MS."

Here is what is upsetting: this entire thread has become a fanboy idiocy conference. It seems I can post a topic without the Sony Defense Force to come in and act like a huge ass. I was hoping the arguments would have look both ways and that criticism was well thought out and directed at fallacies in my argument. Some replies were good, but almost all of them were incredibly biased and piss poor at best. A lot of you even messed up numbers that are here on this site.

I made the first comment for a reason. The idea was to get people to understand: hey, I know I'm bashing Sony, but let's keep this civil and intellectual, but all of you failed to do so. Wanna know why there are so many doom and gloom threads? Because the evidence points that way. However, none of you have thought to try and challenge those beliefs. Instead, you give rhetoric about the greatness of the PS3. About how FF13 will come save it like MGS4 would have and KZ2. The idea was to right a well thought out post challenging the belief of the "The PS3 will last a long time." As such, your arguments come out terrible and the "doom and gloom" guys continue to be have the upper hand. Why don't some of you try to challenge the belief that the PS3 is doomed? Why don't you do some analysis and try to challenge the idea?

I could sit here all day and try to argue this, but it is clear all of you will just stick to your belief and rather then to try and act intelligent, will just call me stupid. Now, some did try to make analysis, but many of you assumed the truth and called me an idiot because I don't know the truth.

As it stands, no one has brought a good argument, even though some of you did try and stay civil, and I thank you for that.



Squilliam said:
Smashchu2 said:
greenmedic88 said:
Smashchu2 said:
@greenmedic88: uhhh, where to start
1)The PS3 will not match the PS1 or 2 in any way. Those systems turned a profit and sold over 100million units. The PS3 is struggling to beat the N64. This claim is just plain silly.
2)"Replacement by 2010? No. Announced in 2010? No." How? This isn't an answer.
3)
"But SCE can't afford to lose money on a price drop." Production cost drops are specifically to address this issue, not to simply repackage a previous product in an attempt to extend longevity. Lower production costs, fewer components, overall reduction in size and weight equates to smaller, lighter packaging, reduction in shelf/storage space for inventory, etc. All have the same effect of reducing overall cost to deliver product to the hands of the end consumer.

Good point, but you didn't address the systems stand in the market (no one is). The system is behind and isn't growing. Your claim would only work is the system has more units sold then it actually does.

@txrattlesnake: How you came to that conclusion I will never know. You claim the 360 will be the one to get the boot when it sells less then the PS3, has more million sellers, and is in demand more for consumers. The PS3 is also costing the company an arm and a leg (the 360 was never meant to make money). Look here

http://vgchartz.com/hwcomps.php?cons1=Wii®1=All&cons2=PS3®2=All&cons3=X360®3=All&start=39453&end=39950&weekly=1

Your claims are crazy. The Wii is growing faster then the other two. The PS3 and 360 are growing at the same rate despite the fact the 360 has been out longer. The Wii, from January to May, is doing worse then last year, but coupled with that fact that in 08 it has Brawl, Mario Kart and Wii Fit, and this year, Punch Out, it's doing really well.

Your claims just don't match up with the facts.

Nobody has been claiming the PS3 will move the same number of units as the PS2 or even the PS1 life time sales. That wasn't even the OP which was more along the lines of the PS3 will be out of production within what, a year or two?

As for the claims of seeing a PS4 in 2010 or even an announcement in 2010? Highly improbable. That was the answer. Support for the PS3 hasn't changed for the worse; if anything it's been growing.

Your wrong. I just posted numbers in the OP that said it was incoorect. I posted another chart that shows the same thing. If you beleive this, then prepair to be sorely disapointed.

I thought the production cost reduction and price reduction was self explanatory, but for clarification, dropping the price to $299 opens up a larger tier of consumers who won't pay more than $300 for a game console. $399 just isn't a broad market friendly price for consoles as the last 15-20 years have demonstrated. Drop the price and the sales won't stay the same any more than they did when the price dropped from $499 to $399. The demographics are very different from $499 to $399, and even more so from $399 to $299.

I would hope nobody will be dumbfounded when sales rates take off similarly following a major price reduction, following major production price reductions on the manufacturing and logistics end of distribution.

As IO have mentioned, price drops do not result in long term effects and do not produce long term consoles. The cube was cheaper than the PS2 and it didn't get the boost some people claim. The 360 is cheap then the Wii, and the Wii dominates. The fact that you beleive this despite the evidence points in the other dirrection is mind blowing. Lowering price does not mean you are doing well; it means you are doing crappy and need some way to get out of the hole. It is a sign of desperation. People play price drops off as good things. They are bad things. Let's look at the economics of this.

http://i82.photobucket.com/albums/j263/Smashchu/Demand_curve.gif

http://i82.photobucket.com/albums/j263/Smashchu/Demand_curve2.png

As they show, price drop will have little effect. The demand is the same. This is why cutting a products price is not significant since demand is not shifted but the equlibrium changes.

Your economics is problematic.

1. Theres no Supply curve, theres only one supplier and in this case its Sony. The market can be described as a competitive monopoly so supply and demand would intersect along the average total cost curve for Sony.

2. Demand curves are bowed inward because the demand for most consumer goods becomes more elastic as the price approaches the optimum for maximising revenue and it becomes less elastic thereafter. Your demand curves are bowed the wrong way for the PS3/360, your justification?

Because it supports his arguments.

I'll just say wait to see what happens in reality and leave it at that.



Smashchu2 said:

FF13 will not be a launch title either, so the comparison is perfect.

By "launch" FF, he doesn't mean that the game launched when the system launched when the system launched, but rather is the first outing of the series on the console. For example, MGS4 is a launch MGS on the PS3.

And if history serves correctly, the "launch" game sells better than the rest, generally. Ex. FFX>FFXII, GT3>GT4, MGS2>MGS3, etc.



BMaker11 said:
Smashchu2 said:
 

FF13 will not be a launch title either, so the comparison is perfect.

By "launch" FF, he doesn't mean that the game launched when the system launched when the system launched, but rather is the first outing of the series on the console. For example, MGS4 is a launch MGS on the PS3.

And if history serves correctly, the "launch" game sells better than the rest, generally. Ex. FFX>FFXII, GT3>GT4, MGS2>MGS3, etc.

Beat me too it, im at work and cant get back to these posts as fast as id like. 



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Squilliam said:
Smashchu2 said:
greenmedic88 said:
Smashchu2 said:
@greenmedic88: uhhh, where to start
1)The PS3 will not match the PS1 or 2 in any way. Those systems turned a profit and sold over 100million units. The PS3 is struggling to beat the N64. This claim is just plain silly.
2)"Replacement by 2010? No. Announced in 2010? No." How? This isn't an answer.
3)
"But SCE can't afford to lose money on a price drop." Production cost drops are specifically to address this issue, not to simply repackage a previous product in an attempt to extend longevity. Lower production costs, fewer components, overall reduction in size and weight equates to smaller, lighter packaging, reduction in shelf/storage space for inventory, etc. All have the same effect of reducing overall cost to deliver product to the hands of the end consumer.

Good point, but you didn't address the systems stand in the market (no one is). The system is behind and isn't growing. Your claim would only work is the system has more units sold then it actually does.

@txrattlesnake: How you came to that conclusion I will never know. You claim the 360 will be the one to get the boot when it sells less then the PS3, has more million sellers, and is in demand more for consumers. The PS3 is also costing the company an arm and a leg (the 360 was never meant to make money). Look here

http://vgchartz.com/hwcomps.php?cons1=Wii®1=All&cons2=PS3®2=All&cons3=X360®3=All&start=39453&end=39950&weekly=1

Your claims are crazy. The Wii is growing faster then the other two. The PS3 and 360 are growing at the same rate despite the fact the 360 has been out longer. The Wii, from January to May, is doing worse then last year, but coupled with that fact that in 08 it has Brawl, Mario Kart and Wii Fit, and this year, Punch Out, it's doing really well.

Your claims just don't match up with the facts.

Nobody has been claiming the PS3 will move the same number of units as the PS2 or even the PS1 life time sales. That wasn't even the OP which was more along the lines of the PS3 will be out of production within what, a year or two?

As for the claims of seeing a PS4 in 2010 or even an announcement in 2010? Highly improbable. That was the answer. Support for the PS3 hasn't changed for the worse; if anything it's been growing.

Your wrong. I just posted numbers in the OP that said it was incoorect. I posted another chart that shows the same thing. If you beleive this, then prepair to be sorely disapointed.

I thought the production cost reduction and price reduction was self explanatory, but for clarification, dropping the price to $299 opens up a larger tier of consumers who won't pay more than $300 for a game console. $399 just isn't a broad market friendly price for consoles as the last 15-20 years have demonstrated. Drop the price and the sales won't stay the same any more than they did when the price dropped from $499 to $399. The demographics are very different from $499 to $399, and even more so from $399 to $299.

I would hope nobody will be dumbfounded when sales rates take off similarly following a major price reduction, following major production price reductions on the manufacturing and logistics end of distribution.

As IO have mentioned, price drops do not result in long term effects and do not produce long term consoles. The cube was cheaper than the PS2 and it didn't get the boost some people claim. The 360 is cheap then the Wii, and the Wii dominates. The fact that you beleive this despite the evidence points in the other dirrection is mind blowing. Lowering price does not mean you are doing well; it means you are doing crappy and need some way to get out of the hole. It is a sign of desperation. People play price drops off as good things. They are bad things. Let's look at the economics of this.

http://i82.photobucket.com/albums/j263/Smashchu/Demand_curve.gif

http://i82.photobucket.com/albums/j263/Smashchu/Demand_curve2.png

As they show, price drop will have little effect. The demand is the same. This is why cutting a products price is not significant since demand is not shifted but the equlibrium changes.

Your economics is problematic.

1. Theres no Supply curve, theres only one supplier and in this case its Sony. The market can be described as a competitive monopoly so supply and demand would intersect along the average total cost curve for Sony.

2. Demand curves are bowed inward because the demand for most consumer goods becomes more elastic as the price approaches the optimum for maximising revenue and it becomes less elastic thereafter. Your demand curves are bowed the wrong way for the PS3/360, your justification?

1)How can there not be a supply curve. There always is. The graph, or any graph, would make no sence without it. Since Sony is supplying something, there must be a curve for the quanity supplied. No supply curve means no items are supply, meaning no one will demand the product (if we use Say's law). Since Sony supplies the consoles, there is a curve for their supply. It would work like any normal curve, in that, as they increase the price, they can supply more units. They are suppling something; thus, a supply curve.

2)Here is my explinations

Elasticity woulb be where a change is price has a lower change in quanity demanded. Inelasticity would be a change in price give a large change in quanity demanded. So, for the PS3 and 360, they will increase greatly when their price drops, however, as price drops more and more, the consumers deamnds it less and less. The price drops, in this case, would simply pull in those people who wanted it, but could not afford it. This is evident that the 360 is a lower price than the Wii, but it is demaded less by consumers. The Wii works in reverse. The higher the price, the less change in quanity demanded. This is evident by the fact that people payed premiums to get Wiis during 2006 and 2007. My theory is that when Wiis drop in price, consumers will eat them up.

I constructed these by understanding elasticisty and inelasticisty and combined them into one with my knowledge of how consumers were buying systems based on changes in price. The Wii's is the only one which could be different since the Wii has never been below $250. It may just be inelastic.

 



Smashchu2 said:

Before I begin, I want to mention this thread will recive a lot of backlash, and that is to be expected. I am saying to buyers that your product will become useless, essentually. However, I have heard many people say the exact opposite of what I'm saying (that the PS3 will last a long time). I can argue or disagree with them, but it doesn't bring the same effect. All I ask is from those who post to please not flame and to try and think logically about what your saying. I don't mind criticism. Just please don't say "OMG, you lose ALL crediability for X." That's just stupid.

 

I was talking to a friend, and I said the PS3 wouldn't last much longer. He said "Nu uh. Sony said it will have a 10 year life span." So will it last for 10 years? NO.

When Sony claimed the system would last for 10 years, they meant that the system was future proof. Until the Wii came out, the trend in the industry was to make system bigger and better. Sony took it one step further and made a system with such good technology that it would never be obsolete, well, at least for 10 years. Well, there was one flaw with their theory. Video games are in the content business, not the technolgogy business. This means content, not technology, sells systems.  (Need an example? Look at the Wii. It is the best selling system an it is not up to snuff with the HD twins. The only system that was the strongest and did better then the current competators was the SNES). So what does this mean reader? It means, software, not hardware, sells systems. The Wii is successful becuase Nintendo had Wii Sports. The PS3 is a big flop becuase it doesn't have a game like Wii Sports that customers want to buy. Systems are sold when people have a game they want to play. Packing Wii Sports with the Wii was genius in that it cuts the middle man and put the must have game with the system, already packed. The Wii, in this respect, gets a lot more value right from the box then the other two systems as the consumers gets a game along with the price.

The Wii does not sell because of Wii Sports, Wii Sports sells because of the Wii. People bought it because it was revolutionary, it was appealing, and it was different from anything they had experienced before. With or without Wii Sports, the Wii would be in first.

So what does this have to do with longevity? Game consoles are based on momentum. When a system has a lot of content people want, it sells for a long time. The best part is that if a system has some content that is must have, then resources will all be shift to that system, increasing the amount of content on that system. It works in reverse too. If a system has no content that is in high demand (or has too little content in general), then resources will move away from the system. Here's an example. The PS2 had lots and lots of software. There was a lot of crap too, but becuase it had a large library, the system appealed to more people. Since it had so much content, developers put most of their resources into the PS2. Take the Gamecube. Third parties developed for it when it first came out, but after a while, development slowed. By 2005/2006, Nintendo was the only one making games for the system save for a bone here and there. Some may try to say a small library with better games is better. Take the N64. Nintendo tried to make a dream team of developers, so they only let certain developers develop for the system. In the end, most of the moved to Sony's system. The N64 had lot of good software, yet the PS1 had more. In the industry now, what is happening is that content is moving towards the Wii as it is shifting away from the PS3 and XBox 360, meaning that, over time, people will get bored with the two systems. Sales will slow for both hardware and software. If this happens (and it will), then the manufacture must make a new system if they wish to stay competative in the industry. "Can't they just try to make content for the system people want" No. Once this happens, it's hard to recouperate. Third parties will move enough resources away that the new game that people might want is either ignored or is drowned out by the content on the system will all the conent (which is right now the Wii). The same was never said for the Gamecube, and it didn't happen. Nintendo had lots of good Gamecube software, but it never recovered. It was cheaper then the PS2, and people still bought the PS2 overe the Gamecube.

How much third party support do you see for the Wii? Not a lot. The HD twins get a hell of a lot more, because of three main reasons:

1) Developers want to make technically stunning games not possible on the Wii


2) Developers don't want to make a new control scheme

3) Past evidence shows that third party "hardcore" games don't really sell on Wii. By "hardcore" I mean violent. With the occasional exception of games from established franchises, but even then, the HD consoles generally sell them better. MadWorld is a perfect example of what I am saying, and World at War is an example of how the PS3, with half the userbase of the Wii, can outsell it on a game.

Thus, HD third party support isn't going anywhere. As long as the PS360 sell hardcore games (and believe me, they do), then hardcore games will continue to be produced. Not every developer is in it entirely for the money, or we'd see less No More Heroes and more Carnival Games.


Here is the kicker: turns out Sony loses money on every PS3 sold. As of right now, Sony loses $40 on ever console sold (this comes from another thread here on VGchartz). So, the system is losing the company billions. If you haven't kept track, the system is eating profits from the other two systems before it. Gasp. If you didn't know, the system uses what is dubbed the "razor and blades" modle. Their goal is to sell the system at a cost at first and make the money up as the price of manufacturing goes down and hope to make it back on games sold on the system. Or, you could be like Nintendo, sell the system for profit, and "print money." This strategy worked when they were in first because they would make some money anyway. Now, the brand is having trouble staying afloot and turning a profit. Let's put this all together.

And thus, we come to what is, perhaps, Sony's biggest mistake in their time as a company. They put in the Blu-ray drive to win a format war, and in my opinion, it was a great addition. However, it increased manufacturing costs, so the PS3 cost an obscene amount to make in 2006/2007. But manufacturing costs fell, and they continue to fall, so it will be making a profit soon enough. In fact, in 5 months, it's gone from $450 to $420 to make. 

 

http://s82.photobucket.com/albums/j263/Smashchu/?action=view&current=PS3_sales.gif

 

If you look at the sales of the PS3 over time, you'll see that the sales are usually lower in 2008 than 2007. Now, while the change isn't great, it does show that the system is stagnant. Now, I did US only for Novermber and December as it was the only place to have the system for those three years at that time. April was the only months where 2009 was higher then 2009. The system is either declining, or will decline soon, meaning consumers are not as insterested in the PS3 as a whole. The consumer isn't gaining more interst in the PS3, but they are losing it. As such, developers are moving resources to other consoles. If you haven't noticed, developers are putting more and more effort in the Wii. They are showing more Wii games off and are trying new things on the system. The reason they do this is because of the larger install base. They hope that by releasing a game on a system more people will own, that more people will purchase the game on that console then the weaker selling console. As time goes on, they will move more and more. When third party games start to do really well (which may happen with Moster Hunter and Dragon Quest), then developers will make a massive push to the Wii. The movement happening now with keep Wii sales going as more and more content becomes available on the system; thus, they never get bored (at least not for a while). With content lessing on the PS3, people will soon put it away or sell it.

Not at all. The PS3 was a failure console in 2007. Let me show you with a nice table:

2007:

Console PS3
Total
7,495,712

2008:

Console PS3
Total
9,972,074

An increase of around 2.5 million units.

Yes, developers are making third party Wii games now. Those could sell well, or they could flop. If they sell enough to make as much profit as an HD game, they'll make Wii AND HD games. If not, say goodbye to third party Wii support. And if anything, the PS3 is getting more third party support than it did at launch. Games like Dead Rising, Lost Planet, Ninja Gaiden, BioShock were once Microsoft exclusives, but are now (or soon will be) on PS3.

Here is why manufacturers release new consoles. New consoles mean new content, or the prospect of new content. It is benifitial to do this as it gets consumers excited and publishers want to make new content on the console in the prospect it will do well. (aside: publishers, at the begining of a console cycle will support the system they expect to do the best, or that will benefit them the most. This is how it has been recently, but it may not have been this way in the days of the SNES). Manufacturers make new consoles to stay competative in the business. However, if they do not release one soon enough, people may forget about the brand, and will probably leave it behind. There is no data to support this, but let me convince you with a senario.  Let's say Sony does not release a new console. The sales of the PS3 it's software are down. More and more developers are moving to the Wii. What do you do? If you sit and wait, nothing will happen. You're essentually in limbo. If you release a new console, you might get consumers excited. One thing is for sure, they are not excited. Now, if a manufacture with similar values as your console release one, they will take all your users. Developers who make games with similar values will flock to the new system. If you do not respond soon, the new console will already have the sales and support that your system can compete. Your console would be a risk to publsihers and will lack the content consumers want. Unless you have a strong first party, you will not be able to creep into the market (aside: I know many will hate that I say this, but Sony simply does not havge the first party to do this and neither does Microaoft. Their developers don't have the talent and most games they make are eclipsed by the offerings from third parties. Sony is still very relient on third parties for content. Remember, Metal Gear Solid 4 was the only game to really move PS3s, and it was a third party game).

Yes, Sony are reliant on third parties, but that's okay, because Sony has gotten, and always will get, a ton of third party support. Perhaps not exclusives, but 90% of third party games are on PS3 (and 360 for that matter). And Sony's first party is arguably the strongest of the Big Three, I would say at least on par with Nintendo. And what makes you think they are sitting around and twiddling their thumbs? They are trying to think up a pricing strategy- look at their FY2009 projection. 13 million units, an increase of 30%, is not going to happen at the PS3's current price. And what makes you think Sony won't make a PS4 until 2016? I would expect one in 2012-2013. It'll be like the PS1 and PS2, both of which survived for a few years while their successor was on the market (the PS1 actually lasted almost until the launch of the PS3).

So, Sony has to react now. Their system is losing steam and may decline sharply in 2010. Since Sony is relient on third patries for software, they may be in hot water if Nintendo wins the third parties over (this was Microsoft's plan in stealing exclusives). They may have to start planning for a console very soon. Undoubtly, Microsoft is poising problems for Sony. Microsoft is only concerned with destroying Sony. The 360 has tried at every turn to one up Sony. Malstrom also wrote a peice explaining the new motion control from Microsoft was aimed at the Eyetoy, not the Wii Remote. Microsoft is not concerned with profits but with stoping Sony. This means they will lose billions to stop the Playstation brand. What could they do? Why, release a new console of course. If they release a new one, Sony will have to retaliate or lose publishers and consumers with the same values (yes, Microsoft and Sony are competing on similar values in the videogame market). Microsoft has been a thorn in Sony's side since the begining of this console cycle. Microsoft has done a good job of stealing consumers and content from Sony.

Once again, Sony has an excellent first party lineup: Naughty Dog, Team ICO, Santa Monica, Sony Bend, all of the various regional studios, and effectively Sucker Punch, Media Molecule and Insomniac. Sony and Microsoft will always get third party games, for the reasons I've stated. And Microsoft is stealing nothing. FF13, Tekken 6, and Devil May Cry are all still on Sony consoles, right? How does it matter if they are exclusive?

Either way you slice it, the PS3 is hurting. Hurting consoles do not stay on the market for long. Hurting consoles do not last 10 years. All the systems that had long life spans were healthy, had a lot of content, and sold well during this cycle. Accordingly, Nintendo will be the one who sticks around while Sony and Microsoft scramble for a new system. If you want my prediction, I expect we will see a new console by E3 2010. Heck, they may very well talk about on at this E3. So, expect the PS3 to not last very long.

No. Not at all. It's hurting, yes, but it just needs time to heal. It will, eventually, make a profit on each sale, and then each sale will make Sony money. SCE has sunk too much money into the PS3 to kill it off after four years, then spend billions more on the PS4. No, the PS3 is here to stay for four years at least.

Oh god, text wall.

Anyway, I read it, and my replies are in bold. Essentially, I completely disagree with everything you stated.



(Former) Lead Moderator and (Eternal) VGC Detective

Smashchu2 said:
Squilliam said:
Smashchu2 said:
greenmedic88 said:
Smashchu2 said:
@greenmedic88: uhhh, where to start
1)The PS3 will not match the PS1 or 2 in any way. Those systems turned a profit and sold over 100million units. The PS3 is struggling to beat the N64. This claim is just plain silly.
2)"Replacement by 2010? No. Announced in 2010? No." How? This isn't an answer.
3)
"But SCE can't afford to lose money on a price drop." Production cost drops are specifically to address this issue, not to simply repackage a previous product in an attempt to extend longevity. Lower production costs, fewer components, overall reduction in size and weight equates to smaller, lighter packaging, reduction in shelf/storage space for inventory, etc. All have the same effect of reducing overall cost to deliver product to the hands of the end consumer.

Good point, but you didn't address the systems stand in the market (no one is). The system is behind and isn't growing. Your claim would only work is the system has more units sold then it actually does.

@txrattlesnake: How you came to that conclusion I will never know. You claim the 360 will be the one to get the boot when it sells less then the PS3, has more million sellers, and is in demand more for consumers. The PS3 is also costing the company an arm and a leg (the 360 was never meant to make money). Look here

http://vgchartz.com/hwcomps.php?cons1=Wii®1=All&cons2=PS3®2=All&cons3=X360®3=All&start=39453&end=39950&weekly=1

Your claims are crazy. The Wii is growing faster then the other two. The PS3 and 360 are growing at the same rate despite the fact the 360 has been out longer. The Wii, from January to May, is doing worse then last year, but coupled with that fact that in 08 it has Brawl, Mario Kart and Wii Fit, and this year, Punch Out, it's doing really well.

Your claims just don't match up with the facts.

Nobody has been claiming the PS3 will move the same number of units as the PS2 or even the PS1 life time sales. That wasn't even the OP which was more along the lines of the PS3 will be out of production within what, a year or two?

As for the claims of seeing a PS4 in 2010 or even an announcement in 2010? Highly improbable. That was the answer. Support for the PS3 hasn't changed for the worse; if anything it's been growing.

Your wrong. I just posted numbers in the OP that said it was incoorect. I posted another chart that shows the same thing. If you beleive this, then prepair to be sorely disapointed.

I thought the production cost reduction and price reduction was self explanatory, but for clarification, dropping the price to $299 opens up a larger tier of consumers who won't pay more than $300 for a game console. $399 just isn't a broad market friendly price for consoles as the last 15-20 years have demonstrated. Drop the price and the sales won't stay the same any more than they did when the price dropped from $499 to $399. The demographics are very different from $499 to $399, and even more so from $399 to $299.

I would hope nobody will be dumbfounded when sales rates take off similarly following a major price reduction, following major production price reductions on the manufacturing and logistics end of distribution.

As IO have mentioned, price drops do not result in long term effects and do not produce long term consoles. The cube was cheaper than the PS2 and it didn't get the boost some people claim. The 360 is cheap then the Wii, and the Wii dominates. The fact that you beleive this despite the evidence points in the other dirrection is mind blowing. Lowering price does not mean you are doing well; it means you are doing crappy and need some way to get out of the hole. It is a sign of desperation. People play price drops off as good things. They are bad things. Let's look at the economics of this.

http://i82.photobucket.com/albums/j263/Smashchu/Demand_curve.gif

http://i82.photobucket.com/albums/j263/Smashchu/Demand_curve2.png

As they show, price drop will have little effect. The demand is the same. This is why cutting a products price is not significant since demand is not shifted but the equlibrium changes.

Your economics is problematic.

1. Theres no Supply curve, theres only one supplier and in this case its Sony. The market can be described as a competitive monopoly so supply and demand would intersect along the average total cost curve for Sony.

2. Demand curves are bowed inward because the demand for most consumer goods becomes more elastic as the price approaches the optimum for maximising revenue and it becomes less elastic thereafter. Your demand curves are bowed the wrong way for the PS3/360, your justification?

1)How can there not be a supply curve. There always is. The graph, or any graph, would make no sence without it. Since Sony is supplying something, there must be a curve for the quanity supplied. No supply curve means no items are supply, meaning no one will demand the product (if we use Say's law). Since Sony supplies the consoles, there is a curve for their supply. It would work like any normal curve, in that, as they increase the price, they can supply more units. They are suppling something; thus, a supply curve.

2)Here is my explinations

Elasticity woulb be where a change is price has a lower change in quanity demanded. Inelasticity would be a change in price give a large change in quanity demanded. So, for the PS3 and 360, they will increase greatly when their price drops, however, as price drops more and more, the consumers deamnds it less and less. The price drops, in this case, would simply pull in those people who wanted it, but could not afford it. This is evident that the 360 is a lower price than the Wii, but it is demaded less by consumers. The Wii works in reverse. The higher the price, the less change in quanity demanded. This is evident by the fact that people payed premiums to get Wiis during 2006 and 2007. My theory is that when Wiis drop in price, consumers will eat them up.

I constructed these by understanding elasticisty and inelasticisty and combined them into one with my knowledge of how consumers were buying systems based on changes in price. The Wii's is the only one which could be different since the Wii has never been below $250. It may just be inelastic.

 

1. Because they are they only supplier of PS3s. The assertion that theres always a supply curve is a simplification for entry level grade school economics. In this case the Supply curve is the Average cost curve or Marginal Cost vs Marginal Revenue curves. There is no specific supply curve. Which one you choose depends on whether you consider the console market to be a competive/monopolistic or an oligarchy. (my memories of these concepts are a little fuzzy)

2. Elasticity of Demand is this: Its the percentage change in quantity demanded divided by the percentage change in price. A good for which overall revenue rises as the price drops (approaches mass market price for the concept most used here) is elastic. A good for which overall revenue falls as the price drops is inelastic.

If you want to show higher demand you would simply have the Wii demand curve shifted upwards and to the right of the PS3/360 demand curve, meaning more people would demand the Wii at every price point.



Tease.

Smashchu2 said:
@HanzoTheRazor: Stop being stupid. Your the biggest fanboy here. You came into the thread and back to bck said how it's stupid and that Sony is No. 1. Really, would someone who wasn't drinking the Sony juice say this: "Most know in their hearts that this E3 and 2009 is going to be massive for SONY, (they can smell it) and more than likely quiet for MS."

Here is what is upsetting: this entire thread has become a fanboy idiocy conference. It seems I can post a topic without the Sony Defense Force to come in and act like a huge ass. I was hoping the arguments would have look both ways and that criticism was well thought out and directed at fallacies in my argument. Some replies were good, but almost all of them were incredibly biased and piss poor at best. A lot of you even messed up numbers that are here on this site.

I made the first comment for a reason. The idea was to get people to understand: hey, I know I'm bashing Sony, but let's keep this civil and intellectual, but all of you failed to do so. Wanna know why there are so many doom and gloom threads? Because the evidence points that way. However, none of you have thought to try and challenge those beliefs. Instead, you give rhetoric about the greatness of the PS3. About how FF13 will come save it like MGS4 would have and KZ2. The idea was to right a well thought out post challenging the belief of the "The PS3 will last a long time." As such, your arguments come out terrible and the "doom and gloom" guys continue to be have the upper hand. Why don't some of you try to challenge the belief that the PS3 is doomed? Why don't you do some analysis and try to challenge the idea?

I could sit here all day and try to argue this, but it is clear all of you will just stick to your belief and rather then to try and act intelligent, will just call me stupid. Now, some did try to make analysis, but many of you assumed the truth and called me an idiot because I don't know the truth.

As it stands, no one has brought a good argument, even though some of you did try and stay civil, and I thank you for that.

 

Seems to me you're always calling the kettle black.  As soon as Sony fans start saying why the PS3 will last longer you immediately jump on them and try to start lambasting them for making "crazy claims".  Truth is nobody knows how this gen will turn out until it's over.



Also, FFXIII is as much of a launch title as FFVII was for the PS1 in 1997 (two years after PS1 launched) and FFX was for the PS2 in 2001 (one year after the PS2 launched) because it is the first Final Fantasy game of this gen (not the third like FFXII published when most PS2s had already been purchased so it did have little effect in pushing software unlike what FFXIII will most likely do).

So far this gen as in the last three gens, the first FF will be the first jrpg taken seriously by masses of people and it will truely show the power of jrpgs to move consoles (unlike all the prelude to FF games that we've seen so far this gen all jrpgs we;ve seen so far this gen have been Wild Arms, Vandal Hearts, and Suikoden I to Final Fantasy VII in comparison to the sales that XIII and Versus XIII will have), and it (both FFXIII and V XIII) are Playstation 3 exclusives in Japan which will lead to further Japanese exclusives for the system.

If you're Square and you sell 3 million copies of FFXIII on PS3 in Japan alone and 500,000 copies of your most popular 360 game worldwide where are you going to put most of your development dollars?