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Forums - Nintendo - YES!! Tatsunoko Vs Capcom coming to North America

^^^ English please?



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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Words Of Wisdom said:
SaviorX said:
^^^Even though you guys are arguing, the tech you are mentioning being put into these games is interesting. The Wii has 4x the RAM of the GC?

From wikipedia:

Wii - http://en.wikipedia.org/wiki/Wii#Technical_specifications:

Gamecube - http://en.wikipedia.org/wiki/Nintendo_GameCube#Technical_specifications:

  • 43 MB total non-unified RAM
  • 24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM. 324 MHz, 64-bit bus. 2.7 GB/s bandwidth.[8]
  • 3 MB embedded EDRAM within "Flipper"".[9]
    • 10.4 GB/s texture bandwidth (peak). 7.6 GB/s framebuffer bandwidth (peak). ~6.2 ns latency.[8]
  • 16 MB DRAM used as buffer for DVD drive and audio. 81 MHz, 8-bit bus. 81 MB/s bandwidth.[8]

 

 

Fixed that minor error. But it does show that while the Wii is more powerful, it's not simply a matter of increased power.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Words Of Wisdom said:
SaviorX said:
^^^Even though you guys are arguing, the tech you are mentioning being put into these games is interesting. The Wii has 4x the RAM of the GC?

From wikipedia:

Wii - http://en.wikipedia.org/wiki/Wii#Technical_specifications:

Gamecube - http://en.wikipedia.org/wiki/Nintendo_GameCube#Technical_specifications:

  • 43 MB total non-unified RAM
  • 24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM. 324 MHz, 64-bit bus. 2.7 GB/s bandwidth.[8]
  • 3 MB embedded EDRAM within "Flipper"".[9]
    • 10.4 GB/s texture bandwidth (peak). 7.6 GB/s framebuffer bandwidth (peak). ~6.2 ns latency.[8]
  • 16 MB DRAM used as buffer for DVD drive and audio. 81 MHz, 8-bit bus. 81 MB/s bandwidth.[8]

 

 

Fixed that minor error. But it does show that while the Wii is more powerful, it's not simply a matter of increased power.

If you know first hand that there's an error in the specs you should contact wikipedia's people and request that it be fixed.



SaviorX said:
^^^ English please?

 

The Wii and the GC have 3MB of EDRAM. That's RAM that is trades small size for hyper speed.

The Wii and the GC also have 24MB of IT-SRAM. It's larger than EDRAM, but not as fast. Yet it is still faster than conventional RAM.

The difference is that the GC could only use the EDRAM for graphics and the IT-SRAM for main memory. The Wii uses both for graphics, thus allowing greater detail.

The GC used 16MB of ARAM, which is older, and a lot slower. But it was only used for sound and the discu buffer, neither of which needs a lot of speed.

The Wii uses 64MB of GDDR3 RAM, which is the current standard RAM kind (not the PS3 and 360 use GDDR3 as well). This is what the main RAM is used for, in addition to sound and loading.

So the Wii can use both speedy RAM chips for graphics, and the conventional RAM chip for everything else.

Does that help?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Words Of Wisdom said:
LordTheNightKnight said:
Words Of Wisdom said:
SaviorX said:
^^^Even though you guys are arguing, the tech you are mentioning being put into these games is interesting. The Wii has 4x the RAM of the GC?

From wikipedia:

Wii - http://en.wikipedia.org/wiki/Wii#Technical_specifications:

Gamecube - http://en.wikipedia.org/wiki/Nintendo_GameCube#Technical_specifications:

  • 43 MB total non-unified RAM
  • 24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM. 324 MHz, 64-bit bus. 2.7 GB/s bandwidth.[8]
  • 3 MB embedded EDRAM within "Flipper"".[9]
    • 10.4 GB/s texture bandwidth (peak). 7.6 GB/s framebuffer bandwidth (peak). ~6.2 ns latency.[8]
  • 16 MB DRAM used as buffer for DVD drive and audio. 81 MHz, 8-bit bus. 81 MB/s bandwidth.[8]

 

 

Fixed that minor error. But it does show that while the Wii is more powerful, it's not simply a matter of increased power.

If you know first hand that there's an error in the specs you should contact wikipedia's people and request that it be fixed.

 

I'm a TV Tropes person. Someone else can do that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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@dib8rman

Tatsunoko vs Capcom also in arcade too ,a month before game release.



Words Of Wisdom said:
LordTheNightKnight said:
Words Of Wisdom said:
SaviorX said:
^^^Even though you guys are arguing, the tech you are mentioning being put into these games is interesting. The Wii has 4x the RAM of the GC?

From wikipedia:

Wii - http://en.wikipedia.org/wiki/Wii#Technical_specifications:

Gamecube - http://en.wikipedia.org/wiki/Nintendo_GameCube#Technical_specifications:

  • 43 MB total non-unified RAM
  • 24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM. 324 MHz, 64-bit bus. 2.7 GB/s bandwidth.[8]
  • 3 MB embedded EDRAM within "Flipper"".[9]
    • 10.4 GB/s texture bandwidth (peak). 7.6 GB/s framebuffer bandwidth (peak). ~6.2 ns latency.[8]
  • 16 MB DRAM used as buffer for DVD drive and audio. 81 MHz, 8-bit bus. 81 MB/s bandwidth.[8]

 

 

Fixed that minor error. But it does show that while the Wii is more powerful, it's not simply a matter of increased power.

If you know first hand that there's an error in the specs you should contact wikipedia's people and request that it be fixed.

I think and correct me if I'm wrong. He is referring to the total RAM number. In the Gamecube specs, the 3MB of EDRAM is listed in the total making the total 43MB (24MB 1T-SRAM, 16MB PC100 A-RAM, 3MB EDRAM). In the Wii specs it is not making the total 88MB instead of 91MB (24MB 1T-SRAM, 64MB DDR3 RAM, 3MB EDRAM) which is the actual amount of RAM the hardware contains.