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Forums - Nintendo - Capcom disscus the Madworld sales

superchunk said:
noname2200 said:
superchunk said:
Voltaire said:
Publishers dont gain $25 from a sale. A Gamastruta (?) article said it cost a retailer $54 for a game theyd sell for $60.

True.

As someone who worked in retail for over 10years; games, music, movies, etc have a very small markup. So Sega probably got ~$47 or so per game in gross profit. Net before payment to developer was probably closer to $42. Granted, this last part is pure speculation.

 

You're forgetting other costs though: manufacturing, shipping, duties, royalties, etc.

 

I'm guestimating that ~$5 per game is for those items except royalties as that is part of 'payment to developer'.

 

That doesn't seem to add up, though. You're splitting $18 between the console manufacturer, the retailer, the manufacturer, the shipper, etc. I don't see that as plausible. Forbes, for instance, has the retailer alone averaging a $12 cut, with the console manufacturer taking another $8 bite from that apple. So we're already at $20, before getting to all those other parties.

 



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People put Resident Evil in the same bag as Madworld?

No less, a light gun resident evil versus a beat-em-up madworld?

Resident E...

Alright I'm just going to stop thinking about this. My head hurts.



I don't get the connection either. Maybe it's because you kill ... stuff?



noname2200 said:
outlawauron said:
noname2200 said:

Most expensive third-party game, then. My apologies for the omission. Or do you have information indicating otherwise?

I would suppose it's the most expensive third party game. I expect the Conduit and MadWorld to be higher.

I'm not so sure. The Conduit has a chance, since it involved creating an engine from scratch, but I doubt High Voltage has the resources to fully fund such an expensive game (and remember that the title is basically self-funded).On the other hand, they've been putting a lot of resources into it for the past two years, so...

Madworld is almost certainly not more expensive: considering the fact that Platinum Games is a start-up that's currently funding at least four games, I don't think they could afford to make their Wii game too pricey. More importantly, it'd be incredibly foolish to believe that the sequel to mega-bomba God Hand will do gangbusters, so if they DID spend that much money on development, they deserve to go out of business (again).

Plus, from what I've heard and read, they cut quite a few corners with the game. Shoot, the PAL version runs at 50 MHz. Games haven't done that since the PS1 era. None of this is to say that it was a dirt-cheap game, mind you, but I'm willing to bet the farm that it doesn't come close to Red Steel's eight-figure budget.

 

I doubt The Conduit will be that expensive.  Development started in October 2007 and it is approx. a 30 man team.  That's a fairly small team and less than two years of development time.

I've heard the same about Madworld.  It was definitely developed on a small budget.



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Don't forget Mad World is hardly an epic game of length. Even the cut scenes are stills and in-game animation style.

Cheap game.



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technically Capcom DID NOT discuss Madworld sales.

anyway f--- it atleast Platinum tried to make a proper game, more than i can say for Capcom lately.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

megaman79 said:
technically Capcom DID NOT discuss Madworld sales.

anyway f--- it atleast Platinum tried to make a proper game, more than i can say for Capcom lately.

What are you talking about? Capcom puts out hit after hit. If anything Sega fails on a regular basis.

 



theRepublic said:
noname2200 said:
outlawauron said:
noname2200 said:

Most expensive third-party game, then. My apologies for the omission. Or do you have information indicating otherwise?

I would suppose it's the most expensive third party game. I expect the Conduit and MadWorld to be higher.

I'm not so sure. The Conduit has a chance, since it involved creating an engine from scratch, but I doubt High Voltage has the resources to fully fund such an expensive game (and remember that the title is basically self-funded).On the other hand, they've been putting a lot of resources into it for the past two years, so...

Madworld is almost certainly not more expensive: considering the fact that Platinum Games is a start-up that's currently funding at least four games, I don't think they could afford to make their Wii game too pricey. More importantly, it'd be incredibly foolish to believe that the sequel to mega-bomba God Hand will do gangbusters, so if they DID spend that much money on development, they deserve to go out of business (again).

Plus, from what I've heard and read, they cut quite a few corners with the game. Shoot, the PAL version runs at 50 MHz. Games haven't done that since the PS1 era. None of this is to say that it was a dirt-cheap game, mind you, but I'm willing to bet the farm that it doesn't come close to Red Steel's eight-figure budget.

 

I doubt The Conduit will be that expensive.  Development started in October 2007 and it is approx. a 30 man team.  That's a fairly small team and less than two years of development time.

I've heard the same about Madworld.  It was definitely developed on a small budget.

I don't know much about development but 2 years sounds like a long time. There must have been delay on the project. If it was an epic RPG I would understand that amount of time but an FPS on the Wii shouldn't take that long.



^ its small potatos. AC2 has got 240 staff



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

UncleFetus said:
theRepublic said:
noname2200 said:
outlawauron said:
noname2200 said:

Most expensive third-party game, then. My apologies for the omission. Or do you have information indicating otherwise?

I would suppose it's the most expensive third party game. I expect the Conduit and MadWorld to be higher.

I'm not so sure. The Conduit has a chance, since it involved creating an engine from scratch, but I doubt High Voltage has the resources to fully fund such an expensive game (and remember that the title is basically self-funded).On the other hand, they've been putting a lot of resources into it for the past two years, so...

Madworld is almost certainly not more expensive: considering the fact that Platinum Games is a start-up that's currently funding at least four games, I don't think they could afford to make their Wii game too pricey. More importantly, it'd be incredibly foolish to believe that the sequel to mega-bomba God Hand will do gangbusters, so if they DID spend that much money on development, they deserve to go out of business (again).

Plus, from what I've heard and read, they cut quite a few corners with the game. Shoot, the PAL version runs at 50 MHz. Games haven't done that since the PS1 era. None of this is to say that it was a dirt-cheap game, mind you, but I'm willing to bet the farm that it doesn't come close to Red Steel's eight-figure budget.

 

I doubt The Conduit will be that expensive.  Development started in October 2007 and it is approx. a 30 man team.  That's a fairly small team and less than two years of development time.

I've heard the same about Madworld.  It was definitely developed on a small budget.

I don't know much about development but 2 years sounds like a long time. There must have been delay on the project. If it was an epic RPG I would understand that amount of time but an FPS on the Wii shouldn't take that long.

 

It's likely an appreciable amount. HVS said it took them years to save up to make a game on their own terms.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs