Ugh! not another tired, tie ratio tirade.
As lurker I found it interesting that PS3 enthusiasts frequently referred to PS3's improving tie ratio when coming to the defence of their favoured machine. Whereas Wii and 360 enthusiasts almost never mentioned their tie ratios. It was obvious what the PS3 enthusiast was trying to achieve, but as a somewhat flawed line of reasoning I wondered why this stat took on more significance than it should.
Agreed at the end of the day it is raw numbers of software sales that determines success in a corporate sense (i.e. profits).
But what does tie ratio do? It tells developers and the console maker how many overall game sales to expect with each new piece of hardware purchased. But it doesn't tell anyone how many sales of a given game to expect. It also tells these people whether consoles are selling better than software or vice-a-versa. All businesses involved in gaming would want to see tie ratios going up over time, provided console sales stay at a reasonable level. A good tie ratio means healthy customer support for a system, and is probably correlated with long term buyer satisfaction.
But these things are all the same for each system, and they don't explain the particular interest PS3 supporters have.
The underlying reason I think more PS3 supporters are concerned about tie ratio than the supporters of Wii and 360 is that one of the major insults hurled as the PS3 early on was that the proverbial "everyone" was only buying it to play Blu-ray movies, therefore games would tank regardless of how many units the system would sell. The implication being that third party support would die out. This inability to sell games was never an accusation levelled at Wii or 360 AFAIK.
So what does a respectable WW tie ratio, and the best tie ratio (Incl PSP & DS) in the Others suite of countries tell everyone in relation to that very early criticism? Basically it puts the lie to its detractors' claims that people only get PS3 for the BR movies. And it shows PS3 is most definitely a gaming system worthy of development support.
PS3 supporters should now be secure enough in the viability of PS3 as a gaming system that tie ratio now goes back to its rightful place as an interesting stat, not something on which to try to base an argument about who is doing better.
PS3 detractors should be mature enough to acknowledge that PS3 has long passed an important milestone: achieving solid and ongoing gamer support. They may have wanted PS3 to fail in this regard, but it hasn't. From what I've seen on this site the supporters of Wii/360 generally do acknowledge that PS3 has achieved a decent level of gamer support. A fair number go further than begrudging acknowledgement and actually congratulate PS3s achievement. It's only the rabid haters who hold on to hope that PS3 will fail as a gaming machine.
A bit odd that I should write a thread about tie ratio which is essentially saying that we don't need to talk about tie ratio any more. This was a curiosity I wanted to make an observation on now that I've gone from lurker to member.
Do you think I have read the psychology of the tie ratio phenomenon right?
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix









.. man I love XBOTS logic