Not unless you keep trying, right. 
| badgerfan20945 said: Since God of War 2 never finished the story of Kratos people assume that a 3rd one is on the way. |
I suppose that makes sense, but how do you know the mobile or PSP games don't finish the story (well I doubt the mobile one would)?
-edit-
And I'm not saying it's impossible to assume it's in development,it wouldn't surprise if it were, it's just everyone talks like the games already been announced and know the inner details.
| twesterm said: So this may be a silly question, but I keep seeing people talk about God of War 3 and I've always been under the impression that the game hadn't been announced. Did I completely miss the announcement or is anyone that talks about God of War 3 just being hopeful? |
Cory and Jaffy said Gow3 is in th emaking, then Sony said shhhh and Cory said as far as Gow3 "hes not allowed to talk about it"
PSP gow takes place before GoW1, it about when Kratos serves the Gods.
@twesterm
the one for PSP is a prequel to the first God of War
Edit: too late damn
"I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design." - Nintendo's Shigeru Miyamoto
PSN joshmyersBV Global rank in Warhawk: 1734 Rank: Wing Leader Over 200 Mine killsI'd say that Metroid 3 did add a lot of tactical elements to the common battles that weren't present in the other two games.
Anyway, review-wise, sequels are generally screwed. The reviewers punish games that follow the same formula as the original, but they also punish games that deviate too far from the formula. Sure there's some middle ground between those two points, but I'm not sure that it's always possible to find it.
I think that every franchise should be given a grace period of three titles before it has to reinvent itself. It's OK if 2 and 3 are similar to 1 so long as they're still worth playing, but 4 had better do a lot of new things or I'm going to lose interest.
@Non Sequor
Most sequels are screwed, not all of them. In fact, Metal Gear Solid 2 recieved higher scores than the original Metal Gear Solid. But Metal Gear Solid 3 had lower scores than MGS2, so your point does end up making sense.
"I don't believe anyone walks into a game store with $600 in their pocket and wonders what console to buy." -President of Worldwide studios Phil Harrison "Nintendo Wii has been a successful enterprise, and a very good business compared with ours, because it's cheaper." -Sony chairman and CEO Howard Stringer
twesterm said:
I suppose that makes sense, but how do you know the mobile or PSP games don't finish the story (well I doubt the mobile one would)? -edit- |
i know... but i'm not telling =p

Weeeell...when we think about it really hard...then doesn't it boil down to the fact that every single game is practically the same as it's predacessors? Still the same objectives, still the same level design gimmicks bla bla bla. We all understand that for a game to be called a worthy succesor or sequal, it has to have that specific freshness around it. You know when you're playing a bad sequal if you're not tingling with the feeling of something new that revolves around it.
That's why i completely dismiss ckmlb with his antics about the mario64/smg,OoT/TP similarities. They're the same at the core? Sure they are! Just like the rest of the games in the repectful genre. But these games have enough differences in them when compared to each other, that people don't get the "i've seen this before" feeling a lot of times, if at all actually.
Oh yeah, ckmlb, did you play the new metroid?
Deep into the darkness pearing
Long i stood there
Wondering
Fearing
Doubting.
Gelmer said:
God of War 2 was a great game, but it really wasn't a sequel, it was just a continuation from the first game. The only dissapointment in the game was that it was still painfully short and did absolutely nothing new. In all fairness, how much new can you do with a game that did it so well the first time, but still it felt almost like they were afraid to stray from what Jaffe had help create and as a result the game was a very timid attempt at going beyond its predicessor. I worry the sequels may suffer the same fate of being exactly the same game over and over, but to be honest, that doesn't seem to bother the fans or sales. |
To short ... are you kidding me . The first one took me litle over 9 hours to finish , while I needed more than 15 to finish 2 . Even if you read reviews you can see that GoW2 was a bit on the long side , some saying that it was this close to get repetitive . I liked it more , because I admit , the first was a bit on the shorter side , but 2 was way enough ... Also CoO will not overship , they are allready making batter decisions with the game , meaning that they are not overhyping it and not give up to much info . I dont think that they will ship more than 600k first week BTW :)
Vote the Mayor for Mayor!
ckmlb said:
1. Motion controls do not make it a new game, just look RE 4 on Wii is the same game as before with motion controls. Lots of backtracking, similar types of puzzles, similar design for the most part, so what is the big change? 2. I've played the beta and so has lots and lots of people and everyone knows the multiplayer is the same with enhancements. Why would you change something that works? Since the basics of play are the same in multiplayer, the single player will be different in story and feel not in the core of the game. 3. You disproved me how? Tell me how Mario Galaxy is different from Mario 64 outside of graphics, setting and Wii controls and a few new suits and moves and whatnot? Mario Sunshine was a departure from Mario 64 (a bad one) and this is a return to it. I can't understand how you can't see they play exactly the same with refinements. 4. All the core of Twilight Princess gameplay is straight from Ocarina of Time. Ocarina of Time laid the foundation and Twilight Princess is building on it. Maybe you need to go play both again and compare how the basic game is the same. The first game sets the standard and then sequels build on it, it's been the same always. The only times that this wasn't the case is when for example Mario and Zelda went 3D and of course htat changed the game. Same with Metroid. Also your claim that GOW 2 is a clone but Twilight Princess isn't already tells me where you come from. You sound a lot like a certain someone I know. Your RE 5 petition further directs me in that direction. Not to mention you started numbered lists for no reason exactly as he/she used to. Lots of coincidences there. But why are you interested in RE 5 anyway? It will disappear in the gigantic Blue Nintendo Ocean of great casual games, it's a dying franchise that is too lowly for the Wii... |
1. You'll also notice the plethora of new features and means of gameplay that lie outside the controls, for example planet hopping, continuous dialogue linking you with others in the game keeping you on mission, a new concept approaching suit upgrades and a completely redone structure of exploration. There are many more factors that culminate in this as well, though I'm sure you'll try and play these down as if they're irrelevant. MP3 is a new game and a fresh game. If you had played all three you would notice this.
2. And what of Single player? I guess the Beta is good enough to assume its exactly the same game.
3. Tell me how they're the same outside of being Mario and 3D? Its a completely new game built from the ground up reinventing the aspect of exploration by using new means of approaching the 3D worlds, co-op play, motion controls, etc. Even then the game is not out yet, but you're so sure its got to be identical to Mario 64?
4. But its not a copy and paste of one to the other like GOW is to GOW2. One is an entirely different game built from the ground up with new innovations, features and skills. It's not the same game as Ocarina, not by a long shot. Even Majora's mask which used the same engine as Ocarina of Time managed to make itself a remarkably different game.
In the end none of these expamples you're trying to tout are games copy and pasting their predicessors verbatum like God of War 2 did with God of War. At most you can say Metroid Prime 3 uses the same engine as 1 and 2 but it still manages to stay a fresh and unique edition to the franchise for reasons explained above. God of War 2 could be tagged onto the end of God of War and you wouldn't even know they were two seperate games honestly. Is this a bad thing? No. You certainly seem to think so or else you wouldn't be so aggressively defending it. It was just an observation, but something you couldn't resist turning into a heated debate.
You're need to bring Re5 in this shows I'm getting under your skin which also means you know I'm right
and its eating you up inside. You should really be content that your God of War games are similar
as you have no worry of the next game being a miss. It's a great franchise, I love it, why you're so
defensive over such a nit picky thing just baffles me when I don't even hold against the game myself.
I could care less how much alike they are, but I'm not going to back down from the fact they're
more similar than your average original vs sequel. If there is no validity to my claim and these facts you're
asserting truly stand self-evident then you shouldn't even need to prove them in the first place. But
obviously you feel there is something you need to prove, perhaps to yourself more than anyone else.
Make all the arguments you want but you know its only for show. Your anger is proof of that.
Sign the Resident_Evil_5_Petition for a Wii release or Dark_Samus is going to come get you.