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I'd say that Metroid 3 did add a lot of tactical elements to the common battles that weren't present in the other two games.

Anyway, review-wise, sequels are generally screwed. The reviewers punish games that follow the same formula as the original, but they also punish games that deviate too far from the formula. Sure there's some middle ground between those two points, but I'm not sure that it's always possible to find it.

I think that every franchise should be given a grace period of three titles before it has to reinvent itself. It's OK if 2 and 3 are similar to 1 so long as they're still worth playing, but 4 had better do a lot of new things or I'm going to lose interest.



"Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!" -- Daffy Duck