I think it should do right at 9.0 or a bit higher, but lets hope reviewers don't complain it's too hard or anything like that.
360 Tag - narfwack
Shadowblind said:
Opinion. Back when Shadowrun actually had the 20something Vista players on it, they all sucked when I played them on the 360. Of course, it could be just lack of skill; can we prove it? Afraid not....such is the nature of a theory, even if a relatively established one. |
Wow. You actually think that's an opinion. I suppose it's also opinion that Tiger woods is a better golfer then Michelle Wie.
A few things. The advantage of the Mouse over dual analog is that it is wrist based rather then finger based. Additionally the Mouse advantage over the Wii is that the wrist is in a 2-D space.
2) Shadowrun.
Shadowrun has auto aim on the 360 version.
Shadowrun has dice rolling behind every shot.
Shadowrun had you going through a crapload of different menus to use abilities.... and they disabled most hotkeys for the computer version.
Shadowrun had K&M intentionally gimped to give console users a chance. From a review.
"It's not perfect. Chief among its follies is the strange fudging of control to make possible simultaneous play on the Xbox 360 and PC. Shadowrun is the first game to take advantage of Microsoft's 'cross-platform' play. Load up a online game in Live for Windows (read more about this on p22) and you'll never know if you're playing against Xbox or PC gamers. Theoretically, you'd expect the PC players to be the ones at the top of the scoreboard - the tighter control offered by mouse and keyboard surely outshining imprecise joypads.
But that's not the case, because most of the weapons in Shadowrun fire in splatter-bursts and ever-increasing spray patterns. Fire more than a single round from a sub-machinegun, and it could land a good couple of metres away from your target. Even sustained bursts from a rifle spread around the crosshair like custard pie.
More annoying is the arbitrary limit of three quick-cast slots that limit your character's abilities in a match. Three spells can be mapped to hotkeys - anything else you'd like to cast has to be selected via a menu. That's frustrating, particularly when switching from a more complicated game that boasts dozens of keyboard shortcuts.
Why can't we just map all the powers to number keys across the top edge of the keyboard? I'll tell you why. The Xbox controller has only three available buttons spare once basics like reload, fire, and jump have been mapped to the pad. Xbox players can only realistically employ three powers on the battlefield - so we're forced to do the same. If we didn't, we'd have a very clear advantage when playing online."
70-79, with a small chance of dropping into the high 60's if expectations aren't met. I have weird (mixed) feelings about this game, so we'll see.
I think of it this way... no matter how good the game is, the reviewers still all own 360s and PS3s, and have all played CoD4, Gears2, KZ2, etc.
They won't be able to give it more than low 7s in good conscience, because they won't be able to see clearly through the fog of their own experiences.
I think a 71 (my earlier guesstimate) would mean its pretty darn good, and buyers, unless they own a HD console, will see it from the PS2 or Wii perspective, and will probably think highly of it, no matter what the reviews say.
Kasz216 said: It's more percise then dual analog. Less then a mouse and Keyboard. That is no opinion. Mouse and Keyboard being better then Dual Analog isn't debatable in FPS Wiimote being better then Dual Analog isn't debatable in FPS. Mouse and Keyboard being better then Wiimote isn't debatable in FPS. These things just aren't. |
Is it just like SMG has bad graphics because it is not HD?
It is an opinion. Personal preference. You could prefer wiimote due to "accuracy" what it can offer and some will prefer 360-pad because it is more comfortable. Why would the accuracy be the only thing that counts?
Mouse is more accurate than 360-pad and yet I use the pad on many pc-games, even shooters.
This game will either justify hype for non-nintendo wii titles or leave a scar that may never heal (red steel anyone).
I have hope that much like Madworld, the time taken to create this game was well spent, (hopfully a better camera system). High 9's will be it's average score.
Procrastinato said: I think of it this way... no matter how good the game is, the reviewers still all own 360s and PS3s, and have all played CoD4, Gears2, KZ2, etc. I think a 71 (my earlier guesstimate) would mean its pretty darn good, and buyers, unless they own a HD console, will see it from the PS2 or Wii perspective, and will probably think highly of it, no matter what the reviews say. |
Again, if that were the case, there is no way call of duty: world at war for the wii would have averaged an 83 or metroid prime 3 a 90 on gamerankings.
Also, Rockband 2 scored along the lines of the ps3 and 360 versions despite sound and graphic limitations. Madden 09 scored along the lines of the ps3 and 360 games despite being an 'all-play' title.
Then there are on-rail shooters (which, to be honest, is a fairly dated game play style) like house of the dead: overkill that were far better received on the wii then time crisis 4 was on the ps3.
I can't say the game will be a gem, but if it's great, it's great and next to no one will score it low just because.
Strife91 said: The game looks like shit. It wont score more than 70% on metacritic. |
Ask 50 million flies what they think of your opinion... :o
Esa-Petteri said:
Is it just like SMG has bad graphics because it is not HD? It is an opinion. Personal preference. You could prefer wiimote due to "accuracy" what it can offer and some will prefer 360-pad because it is more comfortable. Why would the accuracy be the only thing that counts? Mouse is more accurate than 360-pad and yet I use the pad on many pc-games, even shooters.
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Ah, so your a casual player. I knew it.
Explains the over compensating.
If something lets you win easier in the same contest. It is undoubtly better... whether or not you perfer it or not.