Shadowblind said:
Opinion. Back when Shadowrun actually had the 20something Vista players on it, they all sucked when I played them on the 360. Of course, it could be just lack of skill; can we prove it? Afraid not....such is the nature of a theory, even if a relatively established one. |
Wow. You actually think that's an opinion. I suppose it's also opinion that Tiger woods is a better golfer then Michelle Wie.
A few things. The advantage of the Mouse over dual analog is that it is wrist based rather then finger based. Additionally the Mouse advantage over the Wii is that the wrist is in a 2-D space.
2) Shadowrun.
Shadowrun has auto aim on the 360 version.
Shadowrun has dice rolling behind every shot.
Shadowrun had you going through a crapload of different menus to use abilities.... and they disabled most hotkeys for the computer version.
Shadowrun had K&M intentionally gimped to give console users a chance. From a review.
"It's not perfect. Chief among its follies is the strange fudging of control to make possible simultaneous play on the Xbox 360 and PC. Shadowrun is the first game to take advantage of Microsoft's 'cross-platform' play. Load up a online game in Live for Windows (read more about this on p22) and you'll never know if you're playing against Xbox or PC gamers. Theoretically, you'd expect the PC players to be the ones at the top of the scoreboard - the tighter control offered by mouse and keyboard surely outshining imprecise joypads.
But that's not the case, because most of the weapons in Shadowrun fire in splatter-bursts and ever-increasing spray patterns. Fire more than a single round from a sub-machinegun, and it could land a good couple of metres away from your target. Even sustained bursts from a rifle spread around the crosshair like custard pie.
More annoying is the arbitrary limit of three quick-cast slots that limit your character's abilities in a match. Three spells can be mapped to hotkeys - anything else you'd like to cast has to be selected via a menu. That's frustrating, particularly when switching from a more complicated game that boasts dozens of keyboard shortcuts.
Why can't we just map all the powers to number keys across the top edge of the keyboard? I'll tell you why. The Xbox controller has only three available buttons spare once basics like reload, fire, and jump have been mapped to the pad. Xbox players can only realistically employ three powers on the battlefield - so we're forced to do the same. If we didn't, we'd have a very clear advantage when playing online."