Godfather II Impressions.
The Godfather II "But coupling this mostly successful strategic management into a realtime 3D world is unconvincing. More than that - the places where the RTS bits meet the shooting bits exist on some weird fringe of reality"... "Bomb a property that removes an enemy perk - and, impossibly, that perk dissolves during a gunfight"
"The cars are slow to start, stop and corner and the shooting is dominated by an overbearing auto-aim, over compensating for cumbersome manual targeting."
My impression: The shooting sections of the game seem completely misguided and almost at war with the strategic sections. Has any game ever got this sort of thing right before? It seems really ambitious.