By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Dead Rising 2 has multiplayer, up to 6000 zombies on screen

People, they don't mean 'you see 6000 zombies', obviously. They mean that there are 6000 being rendered in the area you're in.

Should be epic.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
Around the Network
thekitchensink said:
People, they don't mean 'you see 6000 zombies', obviously. They mean that there are 6000 being rendered in the area you're in.

Should be epic.

 

I think most people realise that , but would it be worth rendering 6000 zombies at a time if only 1500-2000 were visible at any one time ... i'm not even sure it would be possible to fit as many as a 1000 zombies on screen.

If it's like stickball said and it's from a rooftop or something then it's likely the Zombies won't be interactive but procedural.



NinjaKido said:
thekitchensink said:
People, they don't mean 'you see 6000 zombies', obviously. They mean that there are 6000 being rendered in the area you're in.

Should be epic.

 

I think most people realise that , but would it be worth rendering 6000 zombies at a time if only 1500-2000 were visible at any one time ... i'm not even sure it would be possible to fit as many as a 1000 zombies on screen.

If it's like stickball said and it's from a rooftop or something then it's likely the Zombies won't be interactive but procedural.

1500 of them on each side would certainly scare the daylights out of me  

 



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."

If I remember right, you could throw a propane tank down into the ones outside. They were "real".

That said, 6000 being rendered in any given area is necesarry if this is really going to be multiplayer-- maybe not couch side co-op, but actual multiplayer-- as people coudl be running around all over, and you don't want zombie pop-up.



Believing in the PLAYSTATION®3......IS.......S_A_C_R_I_L_E_G_E

TheSteve said:
If I remember right, you could throw a propane tank down into the ones outside. They were "real".

That said, 6000 being rendered in any given area is necesarry if this is really going to be multiplayer-- maybe not couch side co-op, but actual multiplayer-- as people coudl be running around all over, and you don't want zombie pop-up.

 

Using "real" is right here, but why you're using it isn't right.

It's "real" in the sense that you probably can throw something into a sea of zombies you can't really interact with and "kill" them but it isn't "real" in that you can run up to them and hit them with a sword.

As I said, I would be willing to be if there are 6000 zombies on screen then those are all zombies that are far away that you will never be able to touch and have ridiculously low textures and poly's.  They're "real" in the sense you can throw a propane tank out there and trigger an event that makes zombie gibs appear and the zombies around it disappear but the zombies aren't the same ones you interact with.

And don't get me wrong, having 6000 of anything on screen doing something is significant, just don't assume it's 6000 you can actually interact with.

 



Around the Network
twesterm said:
  1. 6000* zombies on screen
    *you can only interact with 100 of them.
mrstickball said:
Think about being on top of the casino, overlooking the lawn with thousands of zombies. I figure that's what they're going for. The parking lot of the mall in Dead Rising had a few hundred at any given time.

 

 This I hope for. That would be cool.



kowenicki said:
6000 on one screen? one question... how?

Are they the size of a grain of rice? Are they a long long way away? makes no sense to me.

It's really not that big of a deal.  Having different AI for them would be a big deal.  There was a simulation with over 15,000 objects (chickens) with their own A.I. on the Cell (page 5).  Without individual A.I. (i.e. minimal crowd A.I.), MLB 09:The Show has around 50,000 people in the stadium stands moving around.

 



Anyone who is going to count if it are really 6.000 zombies on the screen?



 

April fools?



Ascended_Saiyan3 said:
kowenicki said:
6000 on one screen? one question... how?

Are they the size of a grain of rice? Are they a long long way away? makes no sense to me.

It's really not that big of a deal.  Having different AI for them would be a big deal.  There was a simulation with over 15,000 objects (chickens) with their own A.I. on the Cell (page 5).  Without individual A.I. (i.e. minimal crowd A.I.), MLB 09:The Show has around 50,000 people in the stadium stands moving around.

 

But did you read the whole sentence?

"In fact, when the number of chickens was increased to a total of 15,000 birds the Cell B./E. processor was still able to perform the simulation with interactive speed, but the graphics rendering was not able to keep pace, even on a state-of-the-art NVidia GPU and started dropping 2 out of 3 frames, resulting in 10fps "sluggish" video output."

 



My Mario Kart Wii friend code: 2707-1866-0957