1. Dump Home
Home was a bad idea from the start. Pumping millions of dollars into a system where people actually feel enclosed in a virtual space was a feat even I thought was impossible. Even if it was opened up and players could shape it, Sony would lose the ability to control the experience. It’s a lose/lose situation, and removing it now before it becomes its own expensive quagmire would allow them to push resources in other directions. Sony are pretty good at cutting their losses, but judging from the comments from the upper eclelon, its unlikely this will happen in the next decade.
2. Wrap the console with the online experience
The 360’s NGE may have its critics but what it does well is provide an avenue for gamers to push themselves into online. Activating a broadband connection tells you everything that’s going on as soon as you boot up - who’s online, what they are doing, what’s new in the marketplace, what events are coming up, what games have released and so on. If you haven’t been on in a while, you can see at a glance what’s happening. It’s easy to join in on any game in progress or join a group of buddies as they do a pub-crawl of gaming.
PSN needs this. It’s far too clumsy to access the separate parts of the network on the system, and the friends list function is appalling. Home doesn’t solve this problem like it was promised to. Sony needs to take advantage of the overwhelming amount of free visual space on the UI and pull the gamer in.
3. Develop localized regional communities/matchmaking
Outside of the US, one of the major problems for gamers is lag. You only need to hit a few forums to see the compaints about latency spoiling the whole experience for gamers. Sony needs to take the initiative and start prioritizing gamers according to their location. The hype (or hyperbole) of a global community of players has taken second stage to an underwhelming experience of being tossed out of games or suffering through slide-show play time after time. In this case, it’s a problem for both PSN and XBL, but XBL’s system is probably more likely to match you to a local, since it uses its own central servers then relying on the developer’s. Which leads me to my next point.
4. Create a central system
PSN relies heavily on using servers provided by the developers to host games. Because of this, its impossible to change games on the fly or keep track of what’s going on across all titles. Again, Home was supposed to be the savior of this particular conundrum, but it’s far too chunky, slow and laboured to appeal to fickle gamers. If Home must stay, then allow both a 2D and 3D (if you must) experience for those gamers who just want to PLAY, rather then wander around from box to box, hunting for a “lounge” to “discuss the possibility” of playing Killzone 2. This isn’t World of Warcraft, and this isn’t a raid. I’d just like to be able to jump from Resistance to LBP thanks.
1. After all the millions they've spent on it? That'd be one of the worst ideas ever. They just need to improve it to make it useful for people. From what I hear, it's turning a profit daily, from the sales of useless items like clothes, so they might as well at least keep it around for that.
2. I don't see the problem here, but whatever.
3. Dedicated servers help to keep lag on the low side for the most part, and you can always avoid games with people from other countries. Hell, I play fine with people from Europe. It's only Kiwis I have trouble with (Squilliam has a horrible connection xD). Sure, better matchmaking would be nice, but it's not necessary.
4. So in this guy's insane world dedicated servers are a bad thing? He whines about lag in #3 then advocates moving to an entirely P2P system? And I also don't see how dedicated servers would prevent you from "keep[ing] track of what's going on across all titles."