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Forums - Nintendo - The Michael Pachter show: Tonight McDonalds and the Wii

Nintendo has become a "fast food machine," says Pachter

According to Wedbush Morgan analyst Michael Pachter, a successful Wii game often scores big because it has a great concept, has a high recognition factor, and does a good job of utilizing the Wii controllers.

"The Wii audience isn't sophisticated enough to know whether the game they're buying compares favorably to, say, Gears of War or LittleBigPlanet, because they probably don't own an Xbox 360 or a PS3," Pachter says, as part of a new Gamasutra feature examining what it takes to create a hit Wii title.

"They buy the Wii games that they buy for the same reason that people go to McDonald's," Pachter says. "McDonald's doesn't win a lot of restaurant critic awards but they are approachable, they're consistent, and you know what they're going to serve you."

"I mean, who sells more food -- McDonald's or Ruth's Chris Steak House, which certainly serves better meat? Nintendo has become the fast food machine. Sony is very much the high-end restaurant (So last gen Sony was McDonalds?) And Microsoft is somewhere in between."

Concept is essential to attracting this audience, Pachter asserts, even more than its gameplay and feel. From the analyst's perspective, the more easily recognizable a game's concept is, the more successful it can be.

"If the concept is right, if the recognition factor is there, if you 'get it' from what's on the box, sometimes the game doesn't even have to be that good in order for it to sell," Pachter says. "When a housewife is in Wal-Mart and sees Jillian Michaels' face on Jillian Michaels Fitness Ultimatum 2009 for Wii, nobody has to explain it to them."

"They recognize her from TV's Biggest Loser, they know they have a Wii Fit Balance Board at home, and they buy the game. Do they know whether it's a good game or not? Doesn't matter," he adds.

"For example, I thought THQ's de Blob was a really great Wii game, but Ubisoft's The Price Is Right outsold it 3-to-1. So did THQ's Are You Smarter Than A Fifth Grader: Make The Grade. That's sad. But it tells you who the audience is."

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What an obnoxious as-h---e, Wii is McDonalds, PS3 is fine restaurant - Only Wii sells on recognition factor? GoW, Halo, MGS, SF4, etc. Do i need to go on. People buy crap whether your a core gamer or casual, its true

Anyway Discuss,

 

Tune in next week as Pachter will again try to extract his own lips from his own ass

 

edit update - 590k de Blob, 350k Price is Right, 270k 5th Grader



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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Xbox 360 = Burger King. The best but not the most popular!



 

That's old and stupid analogy...

Wii = McDonalds
X360 = Burger King
PS3 = Ruth's Chris Steak House
............
Pippin = well, pick up smth from Michelin Guide, they're all good

Discussed to death already, really.



While Pachter isn't speaking for everyone and certainly not for anyone who would be on a site like this I totally agree with him when it comes to your typical 'new gamer / Wii owner'. They don't know what's good. They rely on word-of-mouth and impulse buy what they recgonize or looks like a fun game.

That's largely why Carnival Games has been a hit because people immediately know what it's about. Whereas EA's Playground wasn't nearly as clear on what it offered and didn't sell anywhere's as much.

Sega is pretty smart with what they're doing as well. House of the Dead? People know what that is and that it's fun. Mad World? People won't be familiar with the game but the title, imagary and concept are very pure - despite hiding a deeper experience more core players will want too. I mean it's all about literally ripping people to shreads in totally over-the-top ways. Easy to grasp, looks like fun. The Conduit - Pure run and gun shooter. Kill alien invaders. No cover system, no squad, no online co-op, just pure move and shoot. Even Mom can understand that.

EA & Activision also understand this principal but mini-games and kart games are now a dime a dozen and you have to do something either of expectional quality or innovation to stand out now - something neither has shown so far (at least not in those catagories).

Deadly Creatures? What the hell is that? Looks like some documentary game. Play as a bug? It doesn't sound like a fun concept to the average joe. Sits on the shelf. But maybe word of mouth may save this one - but I doubt it, Mushroom Men has the similar reviews and same concept/problem.

And I'm too verbose. Shutting up right about.... now.



 

I swear this sounds exactly like arguments that were being slung around about 2 years ago. Are you sure Pachter didn't leave this message in a time capsule, and it was only discovered now?

 

We've moved on from this, i think.



Monster Hunter: pissing me off since 2010.

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It's been asked before, but how in the hell does Pachter manage to keep his vastly overpaid job? This level of analysis (""The Wii audience isn't sophisticated enough to know whether the game they're buying compares favorably to, say, Gears of War or LittleBigPlanet, because they probably don't own an Xbox 360 or a PS3") is the type of "analysis" that I expect from a 16 year old forum poster, not from an alleged professional.

Leaving aside the massive issue posed by differing subjective tastes, it completely ignores the question of why someone who has not been interested in playing those games' predecessors would suddenly change their minds and find Gears/LBP/etc. to be enticing. "X hasn't done the job, but I'm sure X+1 will!" Ayayay.

Side-comment: lol at Ruth Chris now being "high-end."

The remainder of his rambling is equally off-putting. People buy games they're familiar with?! I'm shocked! And lord knows that licensed games have never done well before, and that the Sophisticated HD audience never buys such licensed crap...

Oh yes, and I'd like to point out that Valkyria Chronicles was a f***ing fantastic game, but it was outsold 2:1 by people buying Kane and Lynch. Shows that the audience is not discerning of quality, but buys only well-marketed crap, huh?

Gamerace said:
While Pachter isn't speaking for everyone and certainly not for anyone who would be on a site like this I totally agree with him when it comes to your typical 'new gamer / Wii owner'. They don't know what's good. They rely on word-of-mouth and impulse buy what they recgonize or looks like a fun game.

I should think that "they don't know what's good" and "they rely on word of mouth" are directly contradictory.

I'm also positive that you're far off regarding Sega. If, for example, "run and gun" was all it took to sell the masses on a concept, they'd be buying 360s in droves. The same goes for ripping folks to shreds. And since when was House of the Dead well-known in the mainstream?

 



its a a fascinating article to read as a journalism student, the intro and conclusion are quotes from Pachter basically generalising the entire Wii demographic and using sales figures that are completely incorrect.

Middle talks about a few games, one is casual, cheap, non advertised crap, the other SW Wii was tested with audiences very often in order to improve it and make it suitable for casuals, eg. auto rail slide.

But the thing you remember is the writer agreeing with Pachter and his "quotes" book ending the article.

 

http://www.gamasutra.com/view/feature/3956/can_you_create_a_musthave_wii_.php



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

The TV/Movies metaphor is better suited to describe this console generation than this Fast Food/Gourmet one. When the PS family was casual, did it get this kind of press?



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

As I said on the news article about this latest analysis (after I realized the bad math was from Patcher and not a poster) -- if his basic math is this bad, what are his analysis like?

There are some Wii gamers who are like Patcher describes. But there are a lot of smart ones. And word of mouth scuttled Game Party 2 to be a broken-recasting of the first game (some older games are too easy now while some newer ones just don't work right). That's why the difference between the article and VGC is very small (6k) for Game Party and very large (300k) for Game Party 2.

Mike from Morgantown (I'm signing because I'm mad!)




      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

His brain is stuck at the point last yr when de Blob had only sold 100k in a month, he said a few times de Blob failed, well he still didn't bother to check NPD or the company shipments himself.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.