
You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.


sc94597 said:
Why? If I remember correctly there are PC games that run on PCs that can run much less than the Wii can that support up to 32 person online.
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It's not IMPOSSIBLE, it would simply require a downgrade in some other area. If the wii could comfortably run 32 person online multiplayer with decent fidelity in other areas, don't you think WaW would've done it? Or the Conduit?

You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.


"It's not IMPOSSIBLE, it would simply require a downgrade in some other area. If the wii could comfortably run 32 person online multiplayer with decent fidelity in other areas, don't you think WaW would've done it? Or the Conduit?"
People seem to think some features and rendering are not something that take up system resources.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
The_vagabond7 said:
It's not IMPOSSIBLE, it would simply require a downgrade in some other area. If the wii could comfortably run 32 person online multiplayer with decent fidelity in other areas, don't you think WaW would've done it? Or the Conduit?
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By "other areas" you mean graphics right. I don't think gameplay would fit this. The only people would would care are those who don't own a Wii, or didn't plan on getting the Wii version becuase of graphics in the first place.
It's 100% the power issue. If the Wii were comparable to other consoles in this regard, then it'd have everything. Nintendo games and (good) third party support.
It could have been the best console ever O_o
But I'm sure Nintendo likes it better this way. More profitable hardware and about a 90% share of software sales due to lack of competition.

it doesn't get multiplats because of the cost,
its easy to port games from x box to ps3 and vice versa because the tech in almost identical.
porting it to the wii is a whole otehr story though
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| LordTheNightKnight said: "By your decree then, Gran Turismo (even the first Mario) and The Sims should have very low sales" No, that's just you ignoring that those were breakthrough games themselves. They're more comparable to CoD4 than 3 or WaW. |
In this "breakthrough theory", why would the brand effect be platfom-specific?
If someone buys COD:WaW only because "hey, it's the new Call of Duty!", would they stop because it's on the Wii instead of PS360? It's not like the COD franchise is tied to a single platform in the minds of people like, say, Halo.
Can't it be more simply that COD:WaW sold decently enough, but to a demographic that is much more restricted that it appears. That is people who
1) own a Wii (well, duh!)
2) are "hardcore players" whatever that means
3) don't own a PS360 or prejudicially don't game on them if the same game is on the Wii
The Wii has an installed base of 47.5M.
Of those, how many are "hardcore"? The GC sold about 21M, I think. Most of the GC hardcore probably upgraded to a Wii, plus add a few ppl who never got to possess a GC. Let's say we end up with 15M hardcore players.
Of these, let's say 2/3rds are Nintendo loyal fans who would never play anything else, and 1/3rd is hardcore players who own and play with a X360 or PS3 and are sensible to the upgraded graphics, network features etc of the latter.
In this sense the market for COD:WaW could effectively be around 10M. Its attachment then looks lower than PS3's and 360's but not abysmal. The trouble is that it's not that big a market at all.
PS: I know, I pulled those numbers out of thin air, but you see the point. Adjust them at leaisure, I think the end result is not horribly off.
S.T.A.G.E. said:
Graphically speaking, this is the truth. |
In addition, the Wii's processor is not fast enough.