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Forums - Sales - SquareEnix continues to make an Ass out of itself.

nordlead said:
Gilgamesh said:

They just can't seem to get it through there thick skulls, either that or Microsoft is paying them millions upon millions of dollars to be either exclusive or released before the PS3 version.

What the hell anyway did Sony have sex with there wives or something, seems like they have a grudge over Sony, which is odd sinse Sony basically made square-enix thanks to the PS1 and PS2.

what!! Nintendo saved Square, without them there would be no SquareEnix, only Enix. Then they turned and ran to Sony, which they are doing the same now with Microsoft. History is repeating itself here, only they aren't moving to the console leader, just the company willing to pay the most.

But.....Square "ran" to Sony for techological reasons (CD vs. cartridge). There were things they wanted to do with FFVII that simply couldn't be done on the N64. FFVII went on to sell nearly 10 million, so support for the PS1 continued

 



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Phoenix_Wiight said:
i agree with you.

 

Is that aimed at me or jordahn?



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Jordahn said:
BMaker11 said:
Darc Requiem said:
hatmoza 2.0 said:

 

Hard times for JRPG fans? No hard time for fanboys. JRPG fans buy the consoles with JRPGs. Fanboys buy consoles without JRPGs and whine about not having any JRPGs to play. Then they proceed to hit up video game forums and troll posts for the JRPGs they can't play because they didn't bother to check the release lists before making their purchase. This isn't 2005. It's obvious where the JRPGs are going at this point. Either buy the hardware that can play it, or shut up about it and give the rest of us true JRPG fans some peace.

 

If you replace "JRPG" with "Hardcore/Good 3rd party games", you'd sound like Wii fans

 

Ooooooooo...  What a low blow.  ;)  I have to admit that being a Miyamoto fan is a very strong primary reason to own a Wii.  And it's pretty obvious where the JRPG's are going to: the handhelds.

:)

 

What can I say? It's in my sig



outlawauron said:
Dianko said:
outlawauron said:
Barozi said:

I'll just quote myself from another thread:

Now to those people who scream "oooh SE you fail !!!".
They (SE) released the game (SO4) on the 360 for a reason. They knew it would not sell that many copies in Japan, but they surely received a bunch of money from Microsoft. Besides that the game engine was practically paid by MS. Never forget, MS published Infinite Undiscovery together with Square Enix.

The Last Remnant uses the Unreal 3 engine and SE had huge problems with porting the game to the PS3. However for a mediocre JRPG The Last Remnant sold great and you can't deny that. Even Infinite Undiscovery made a nice profit.

What now? You actually think IU actually made money?

Square-Enix almost certainly made money on IU. MS paid for the development, SE just had to publish it. Not only that, but SE saved millions on SO4's development since Tri-Ace used IU's engine.

Again, I'll say this. Do you think that IU actually made money? (as the amount of money spent into making the actual game was less than the amount brought in from sales)

Well ~500k units sold, comparably low budget game....if you ask me (and you do ) I would say IU at least broke even, which means SE saved a lot of money when they developed SO4.



Barozi said:
outlawauron said:
Dianko said:
outlawauron said:
Barozi said:

I'll just quote myself from another thread:

Now to those people who scream "oooh SE you fail !!!".
They (SE) released the game (SO4) on the 360 for a reason. They knew it would not sell that many copies in Japan, but they surely received a bunch of money from Microsoft. Besides that the game engine was practically paid by MS. Never forget, MS published Infinite Undiscovery together with Square Enix.

The Last Remnant uses the Unreal 3 engine and SE had huge problems with porting the game to the PS3. However for a mediocre JRPG The Last Remnant sold great and you can't deny that. Even Infinite Undiscovery made a nice profit.

What now? You actually think IU actually made money?

Square-Enix almost certainly made money on IU. MS paid for the development, SE just had to publish it. Not only that, but SE saved millions on SO4's development since Tri-Ace used IU's engine.

Again, I'll say this. Do you think that IU actually made money? (as the amount of money spent into making the actual game was less than the amount brought in from sales)

Well ~500k units sold, comparably low budget game....if you ask me (and you do ) I would say IU at least broke even, which means SE saved a lot of money when they developed SO4.

Eh, I don't think so. A three year dev time combined with the fact that most (if not 90%) of all sales were sold at the discounted $40. I know Amazon had it for $20 during the Holidays!



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

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Barozi said:
outlawauron said:
Dianko said:
outlawauron said:
Barozi said:

I'll just quote myself from another thread:

Now to those people who scream "oooh SE you fail !!!".
They (SE) released the game (SO4) on the 360 for a reason. They knew it would not sell that many copies in Japan, but they surely received a bunch of money from Microsoft. Besides that the game engine was practically paid by MS. Never forget, MS published Infinite Undiscovery together with Square Enix.

The Last Remnant uses the Unreal 3 engine and SE had huge problems with porting the game to the PS3. However for a mediocre JRPG The Last Remnant sold great and you can't deny that. Even Infinite Undiscovery made a nice profit.

What now? You actually think IU actually made money?

Square-Enix almost certainly made money on IU. MS paid for the development, SE just had to publish it. Not only that, but SE saved millions on SO4's development since Tri-Ace used IU's engine.

Again, I'll say this. Do you think that IU actually made money? (as the amount of money spent into making the actual game was less than the amount brought in from sales)

Well ~500k units sold, comparably low budget game....if you ask me (and you do ) I would say IU at least broke even, which means SE saved a lot of money when they developed SO4.

Was the IU battle engine developed from the ground up or is it just a modified SO3 engine? If not, then you would have to factor that into IU dev cost right?

I am not 100% positive on the battle engine but I heard SO4 uses a modified IU engine.

Please correct me if I am wrong.

 

Edit - It was indeed built from the ground up.

http://www.gamespot.com/xbox360/rpg/infiniteundiscovery/news.html?sid=6179702

 

Although I don't think it was very high budget and like you said, it most likely broke even.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

BMaker11 said:
nordlead said:
Gilgamesh said:

They just can't seem to get it through there thick skulls, either that or Microsoft is paying them millions upon millions of dollars to be either exclusive or released before the PS3 version.

What the hell anyway did Sony have sex with there wives or something, seems like they have a grudge over Sony, which is odd sinse Sony basically made square-enix thanks to the PS1 and PS2.

what!! Nintendo saved Square, without them there would be no SquareEnix, only Enix. Then they turned and ran to Sony, which they are doing the same now with Microsoft. History is repeating itself here, only they aren't moving to the console leader, just the company willing to pay the most.

But.....Square "ran" to Sony for techological reasons (CD vs. cartridge). There were things they wanted to do with FFVII that simply couldn't be done on the N64. FFVII went on to sell nearly 10 million, so support for the PS1 continued

 

Also, Nintendo screwed Squaresoft.  The reason why both FF2 and FF3 Famicon never made it outside of Japan at the time was because Nintendo didn't want competition from Squaresoft.  Also, where else was Squaresoft gong to turn to in those days since the NES covered 95% of the marketshare.



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outlawauron said:

Eh, I don't think so. A three year dev time combined with the fact that most (if not 90%) of all sales were sold at the discounted $40. I know Amazon had it for $20 during the Holidays!

 

Good points. I forgot it dropped to $40 almost right away.

Valkyria Chronicles has yet to drop price, making it much more likely to have made much more money.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Euphoria14 said:
outlawauron said:

Eh, I don't think so. A three year dev time combined with the fact that most (if not 90%) of all sales were sold at the discounted $40. I know Amazon had it for $20 during the Holidays!

Good points. I forgot it dropped to $40 almost right away.

Valkyria Chronicles has yet to drop price, making it much more likely to have made much more money.

Which just means it did below expectations as Square over shipped it.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
Euphoria14 said:
outlawauron said:

Eh, I don't think so. A three year dev time combined with the fact that most (if not 90%) of all sales were sold at the discounted $40. I know Amazon had it for $20 during the Holidays!

Good points. I forgot it dropped to $40 almost right away.

Valkyria Chronicles has yet to drop price, making it much more likely to have made much more money.

Which just means it did below expectations as Square over shipped it.

Which is very true when you look at how things turned out. Although you will have many who won't agree with you.

TLR dropped in price rather quickly as well and I am sure it was overtracked.

 



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!