Barozi said:
outlawauron said:
Dianko said:
outlawauron said:
Barozi said:
I'll just quote myself from another thread:
Now to those people who scream "oooh SE you fail !!!". They (SE) released the game (SO4) on the 360 for a reason. They knew it would not sell that many copies in Japan, but they surely received a bunch of money from Microsoft. Besides that the game engine was practically paid by MS. Never forget, MS published Infinite Undiscovery together with Square Enix.
The Last Remnant uses the Unreal 3 engine and SE had huge problems with porting the game to the PS3. However for a mediocre JRPG The Last Remnant sold great and you can't deny that. Even Infinite Undiscovery made a nice profit.
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What now? You actually think IU actually made money?
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Square-Enix almost certainly made money on IU. MS paid for the development, SE just had to publish it. Not only that, but SE saved millions on SO4's development since Tri-Ace used IU's engine.
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Again, I'll say this. Do you think that IU actually made money? (as the amount of money spent into making the actual game was less than the amount brought in from sales)
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Well ~500k units sold, comparably low budget game....if you ask me (and you do ) I would say IU at least broke even, which means SE saved a lot of money when they developed SO4.
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Was the IU battle engine developed from the ground up or is it just a modified SO3 engine? If not, then you would have to factor that into IU dev cost right?
I am not 100% positive on the battle engine but I heard SO4 uses a modified IU engine.
Please correct me if I am wrong.
Edit - It was indeed built from the ground up.
http://www.gamespot.com/xbox360/rpg/infiniteundiscovery/news.html?sid=6179702
Although I don't think it was very high budget and like you said, it most likely broke even.
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