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Rainbird said:
Slimebeast said:
Rainbird said:
Slimebeast said:

KZ2 budget and revenue:

Dev cost:
100 team average x 4 years x $100,000 = $40 million.

Add some outsourcing costs (some AI, perhaps some texture work, some of the sound & music/orchestratingm voice actors etc) ~ $10 million.
--------------
= ~$50 million

Marketing (hard to estimate):
~$30-40 million?
-----------
total expenses: $80-90 milion


Each game copy sold generates $30.

So it would need to sell 2.67-3 million to break even.

Early numbers indicate a 900,000-1 million copies opening week, which means lifetime sales of 4 million.

4 million generates $120 million. So, pretty much guaranteed to make at least a lil profit.

It's hard to say, but Killzone: Liberation wasn't released until october 2006, and the dev tools for PS3 weren't out until early 2006, so dev costs are probably a little lower.

You're not saying PS3 launch games like Motorstorm and Resistance were made in just ½ a year of available hardware, are you? They must have had some form of game engine running before 2006 on a prototype PS3 or PC hardware or something. Or else it would be impossible to release games at console launch.

Games like Resistance usually take 2 years to develop. And KZ2 comes out another 2 years after the launch of PS3, so theoritical possible dev time is at least 4 years. Im finking they began KZ2 a few months before the release of the E3 trailer in 2005 (concept, design and art alongside making the prerendered trailer).

This is the best source I could find (march '06):

http://www.gamespot.com/news/6146440.html

"In an article posted today on Nikkei Net, Kiyoshi reports that Sony hasn't been able to provide key PS3 development tools to game makers in a timely fashion. As a result, Shin said, most companies haven't even been able to go into full-scale development for PS3 games, even though it's already spring, which was Sony's initial launch period for the console. Nikkei Net says Shin pointed out that the PS3's compiler, which converts programs into a language that the console can understand, wasn't released until very recently.

The responsibility for the compiler was entrusted to compiler specialist SN Systems Limited, which was acquired by Sony in 2005. However, Shin said that the compiler's release had been continually delayed due to the complexity of the PS3's hardware and its multicore Cell processor. SN Systems finally made its release at the end of 2005, but according to Shin, it still didn't take full advantage of the PS3. As a result, IBM itself has become involved in the creation of the PS3's development support tools, and a compiler optimized for the Cell chip is finally being released this month."

 

 Shouldn't this mean then that game devs can actually start programming before this (early 2006), on PC hardware? So it means devs can do not just artwork, scetching, design and such pre-production, but actual game engine programming since this article is talking about a delay of the compiler (to convert PC language to PS3 language).

 



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Aj_habfan said:
Sony will get more then $30 per copy, they made the game. Retailers don't get near that amount.

Also, the sequel will cost a significant amount less now they have an engine and models fully made.

 

 You're partly rite. Sony of course doesn't have to pay any $10 license fee to himself like external publishers do, so that could potentially mean a $40 revenue from each game copy sold.

Although the license fee margin is often transfered by the first party publisher into a lower shipment and retail price instead. First party games at least from MS often cost $10 less. I dunno how it is with KZ2 though, but it seems to sell $10 cheaper than the regular "$60" games here in Sweden.



gebx said:
Where's our WoW dude?

Right here... (I guess "WoW dude" is better than nothing)

Sorry folks, I was out buying Sonic & the Black Knight (Cover looks fantastic, but that's all I know right now )

So anyways, here's WoW:

ConsoleLast Week
This Week
200,646 197,823
174,282 150,742
106,301 97,669
84,529 97,819
68,066 63,472

PS3: +13,290
DS: -2,823
PSP: -4,594
360: -8,632
Wii: -23,540

And as for this week's YoY:

ConsoleLast Year
This Year
286,900 197,823
119,945 150,742
49,920 97,669
91,269 97,819
84,710 63,472

360: +47,749
Wii: +30,797
PS3: +6,550
PSP: -21,238
DS: -89,077



Rofl, I honestly thought that Halo Wars would initially outsell Killzone 2 in the short term because of all those hardcore Halo fans : P guess I was wrong. Awesome sales for just 5 days in others. Havn't seen any Killzone 2 bundles around, and none of us europeans go to midnight launches (afaik there weren't any on)

Hopefully word of mouth will spread well enough to keep the sales steady over the next 3-4 weeks, cause there really isn't any advertising carrying this game. Havn't seen a single K2 add : /



Jinova said:
Jordahn said:
It looks like this thread is one of several evidence of anti-SONY fanboys who cannot give credit where it's due because they are not gamers. Killzone 2 sold well for its start and it did help boost PS3 units. And I'm not afraid to call out names such as kirby007 and Starcraft because as long as SONY continues to push the PS3, it will always be a quality viable option. As I gamer, the successes of all console maker are great, and I do not make excuses to downplay those successes. As soon as you guys and other like you become gamers, SONY's successes will stop being a thorn in your sides. But keep hurting. I'm not because I'm a gamer, first.

:)

 

I agree man. Its a shame some people take so much pleasure in bashing something they dont own. Its either blind hatred (toward Sony)  or blind loyality (toward  MS). In some cases its just the opposite. Makes for good entertainment though.

The way I've always seen it is that if console gaming is givng you joy as a hobby, there should be little to complain about.  But if it gives a person joy to hate, then it's obvious that person needs to find a new hobby because console gaming is not giving that person enough joy.  They have to hate to bring them fullfillment.  Go figure.

 



Hackers are poor nerds who don't wash.

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Thanks Smeags for WoW... also are you going to post a review on Sonic?



Former something....

Blacksaber said:
Thanks Smeags for WoW... also are you going to post a review on Sonic?

Oh most definitely. Hopefully I can find myself some time to give it a good playthrough. It's strange though, I'm a lot more excited to play this game than I was when I first bought Sonic Unleashed. Maybe it's the fact that Knuckles is in this one.

 



Gran Turismo 5 Prologue > KILLZONE 2 in sales (in EU)



Squilliam said:
ramses01 said:
Squilliam said:
@ramses: The number given is usually $100k per team member per year of development.

 

 That might be OK  for just HC cost, but for a fully loaded FTE that is very low for a F500 company.

Developers are in it for the love and not the money. $100k was an estimate given by a couple of developers on Beyond3d.com and that was backed up by the recent EA press releases regarding their layoffs. I divided the $ value they said they would save by $100k and it matched the number of employees they were shedding closely.  

 

We are using the same number.  ~100k for unloaded FTEs (i.e. salary, taxes, bennies, and stuff). However, it would be at least 50% more fully loaded, so 150K fully loaded, which is the number I was using.  Fully loaded is things like computers, office space, software licenses, management overhead, infrastructure, etc. 

 

 

 

 



Rainbird said:

It's hard to say, but Killzone: Liberation wasn't released until october 2006, and the dev tools for PS3 weren't out until early 2006, so dev costs are probably a little lower.

Thats not entirely accurate, im sorry. MGS4 was shown running as a demo on a computer with these specifications IIRC.

  • 2.4Ghz Cell
  • 1-2GB ram (Not sure)
  • Geforce 7800GTX with 512 mb ram

Im a bit hazy, but thats the approximate hardware and the specifics really shouldn't matter its more important that the hardware itself existed.

I don't have the link, but someone else here posted one saying they started KZ2 a month or two after KZ1 shipped which was released in November 2004.

 



Tease.