Rainbird said:
This is the best source I could find (march '06): http://www.gamespot.com/news/6146440.html "In an article posted today on Nikkei Net, Kiyoshi reports that Sony hasn't been able to provide key PS3 development tools to game makers in a timely fashion. As a result, Shin said, most companies haven't even been able to go into full-scale development for PS3 games, even though it's already spring, which was Sony's initial launch period for the console. Nikkei Net says Shin pointed out that the PS3's compiler, which converts programs into a language that the console can understand, wasn't released until very recently. The responsibility for the compiler was entrusted to compiler specialist SN Systems Limited, which was acquired by Sony in 2005. However, Shin said that the compiler's release had been continually delayed due to the complexity of the PS3's hardware and its multicore Cell processor. SN Systems finally made its release at the end of 2005, but according to Shin, it still didn't take full advantage of the PS3. As a result, IBM itself has become involved in the creation of the PS3's development support tools, and a compiler optimized for the Cell chip is finally being released this month." |
Shouldn't this mean then that game devs can actually start programming before this (early 2006), on PC hardware? So it means devs can do not just artwork, scetching, design and such pre-production, but actual game engine programming since this article is talking about a delay of the compiler (to convert PC language to PS3 language).







