@ramses: The number given is usually $100k per team member per year of development.
Tease.
@ramses: The number given is usually $100k per team member per year of development.
Tease.
madkiller said:
Um, the PS3 only sold 13k more than last week...
|
I'm hoping for a teeny 7k boost between the next fortnight.
starcraft said:
Combining development and marketing cost a conservative estimate (based on the rumours we have access too, and thats all we have accesss too) of the cost of Killzone 2 would be $60 million. That could easily be $100 million.
|
The bolded part made me LOL, literally.
What kind of WILD estimation is that? yet is presented as the most probable fact!! LOL!! I love this site. 60 erm.. no make it 100 million dolars... hahahaha!!
ramses01 said:
Actually, projecting ballpark cost estimates is fairly simple. All one really needs is average team size as the bulk of the cost is in the people. Multiple team size and length of development by ~$150,000 per team member year. Given the length of development for KZ, I would think that $60M is probably on the low side. |
ok do the mat. if those 120 employees are all devs (which i doubt) and its 100k per year not 150k. you have 12mil a year. times that ny 3.5 years and you have 42mil
I need more PSN friends to play Killzone 2 with! Add me if you are in US!
PSN: NightSurge
I'm almost to the rank after master seargent (470+ points out of 550 so far)! Man the online is great!
Max King of the Wild said:
ok do the mat. if those 120 employees are all devs (which i doubt) and its 100k per year not 150k. you have 12mil a year. times that ny 3.5 years and you have 42mil |
Add a little pre-production and consider that the wonderful AI we experience in Veteran/Elite modes came from a third party and you get about $50Mil. Since thats pretty high we could say the best estimates range between $40-$60Mil production only.
Tease.
Max King of the Wild said:
ok do the mat. if those 120 employees are all devs (which i doubt) and its 100k per year not 150k. you have 12mil a year. times that ny 3.5 years and you have 42mil |
They didn't even have all those devs at the beginning either from what I have heard. I could be wrong. 
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

![]()
| CGI-Quality said: @ Rainbird Regardless, the heavy-hitting JRPGs: Final Fantasy XIII (PS3/360), Dragon Quest X (Wii) and Final Fantasy Versus XIII (PS3), have yet to release |
True, hopefully SE will prove to still be able to put out high quality games 
Squilliam said:
Add a little pre-production and consider that the wonderful AI we experience in Veteran/Elite modes came from a third party and you get about $50Mil. Since thats pretty high we could say the best estimates range between $40-$60Mil production only.
|
euphoria beat me to it for once. considering i put 120 employees working on it for entire dev time and said those 120 employees are all devs i say it balances out. the psp version wasnt made from thin air and that was in development 3.5 years ago